i’m just playing with the idea of painting two small armies that I can use to play a round of KoW with people. The idea is to use 15mm or 10mm models, but I want to keep the footprint of the game the same, i.e.: a regiment is as big as a regiment in 28mm - but I use 2 or 3 times as many models on the base A forest is as big as in the 28mm game - but there are 4 times as many trees on it.
I thought I would take the classic conflict orcs / dwarves, that always works and I’m up for the models. Here’s what I was thinking:
- Ca 10% magical items - so I want to have about 1100 points of troops.
- It should be a fantasy game, so use of fantastic elements is desired and at least one must be in every army.
- The lists should be reasonably balanced for fun.
Which is a bit of a problem: I know the KoW rules only rudimentary from the first edition and I am currently reading third edition, so I would be glad to get some feedback if these are reasonable lists that can be played well against each other or if something doesn’t fit at all, if the game just needs more magic (then I would probably go up to 1500), etc. pp
Ax Horde, Orcish Skullpole - 220
Greatax Regiment, Orcish Skullpole - 155
Gore Rider Regiment - 190
Trolls Regiment - 115
Giant - 225
War Drum - 80
Krudger - 95
Godspeaker - 70
One Horde, three regiments and trolls and giant are providing fantastical elements. Cav is present on the table. I just like the idea of a War Drum but I could imagine giving it up for a second shaman.
Ironclad Regiment - 110
Ironclad Regiment - 110
Ironguard Regiment - 150
Ironwatch Crossbows Regiment - 135
Sharpshooters Troop - 100
Jarrun Bombard - 110
Greater Earth Elemental - 230
Dwarf Lord - 105
Stone Priest - 90
I didn’t want to use a dwarven horde and rather go for regiments here. Maybe just to create some contrast to the orcish army. At the same time I didn’t want to use too much ranged troops (but I could imagine doing just one Ironclad Regiment and using a second Ironwatch Regiment, but I’d maybe have to take something else instead of the sharpshooters then). The Greater Earth Elemental is a must have because I just love the idea of an ancient dwarven statue that supports it’s buddies on the battle field. However, this could become a Steel Behemoth if I do the Ironclad > Irowatch swap.
At the moment, we have four regiments, a small shooting troop, one piece of artillery and a magical element as well as two heroes.
So now the question remains: Do these two armies make sense? Can they be played together without one or the other player just being crushed immediately? Is KoW played with more heroes?