It is unfortunate how being good (or bad) for a particular army or the combo’s/ play options people can think of get conflated with whether something is good for the game/an improvement in the play experience.
- Like people liking withdraw because it lets then get flank charges.
That said, I’ll add that I have only tried Command Dice while playing Undead .
As with your staff, I’m inclined to get dice for Unholy Puppets instead of taking drain life as a spell.
My overall impression is that Command Orders are more steps to get pretty much the same experience.
They had an effect on the outcome of the game in the same way as things in the game already do. They might swing a game the same way as a flank charge, a double one or having a artefact/spell/special rule make the difference in a combat.
They gave more things to take into account, by what I was accounting for was the same. More movement options to block or possible regen making the odds on a combat less likely, etc.
I don’t find KoW so boring that I need more to it, so why bother?
It’s more steps, more complexity and an extra barrier to entry (which should not be discounted) for pretty much the same experience (IMO, of course).