Hello, this is my first post. I am a previous WHFB who mostly played Beastmen / Beasts of Chaos. I only played a couple of games of Kings of War in 2nd edition but I really liked the streamline system.
Unfortunately my gaming group fell apart for a long time and life happens. So I am trying to put the band back together once life gets more back to normal. So with that I wanted to draft some 1500 army options. Everyone will have only limited time so I think 1500 points is the most that people can spend for the game.
The Herd army that I put together is:
Tribal Spears Horde with Brew of Sharpness: 270
Longhorns Regiment: 205
Minotaur Chariots Regiment with Brew of Haste: 230
Harpies Troop: 90
Wild Gur Panthers Regiment: 130
Beast of Nature with flying and added attacks: 205
Druid with Heal, Bane Chant, Lighting Bold: 95
Centaur Chief with short bow: 120
Great Chieftain on Chariot with short bow: 155
Total: 1500
The focus on the army is to have an anchor with the Tribal Spears that can still be effective in combat. I was considering a horde of Spirit Walkers in this roll but the greater survivability of the Tribal Spears seemed worthwhile. Not sure how it actually plays.
My idea was for the Longhorns and Minotaur Chariot units to flank the Tribal spears while the fast movers and fliers position for rear and flank charges.
The heroes have different roles. The druid is pure spell support. The Chieftain on Chariot is next to the Tribal Spears and is more for counter charge support and inspiring. The Centaur Chief would focus on soft character hunting, speed bump, combined charge ally, artillery hunting, or to disorder fliers.
In terms of army roles does this make sense? Am I missing some key elements to how the armies function or important counters?
I had always like the Minotaurs in the old WHFB game but Guardian Brutes seem to have a bad Internet reputation. Are they worth the trouble to figure how to build around them?
My other idea was to increase the Minotaur Chariots and go with Moonfang as the below list:
Tribal Spears Horde with Brew of Sharpness: 270
Longhorns Regiment: 205
Minotaur Chariots Horde with Brew of Haste: 285
Harpies Troop: 90
Wild Gur Panthers Regiment: 130
Beast of Nature with flying and added attacks: 205
Druid with Heal, Bane Chant, Lighting Bold: 95
Moonfang: 210
Total: 1490
Does the loss of a hero and less units matter much?
Thanks for all of your input!