MSU Elves - 2000 vs Forces of the Abyss - 2020/01/24

Hello!

Although there is still some time left until the end of 2019, I have just finished my 2019 Summary for my experiences with Kings of War in the passing year.

2019 Summary - Kings of War

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Hello!

Here is the link to my first battle report in 2020! Elves vs Northern Alliance commanded by Michael in Loot scenario.

Game 130 - Northern Alliance - 2020/01/12

Many thanks to Michael for a great game!

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Thanks Swordie for starting the 2020 battle reports season.

I only half agree with your analysis. I agree that you needed to use your units on the right more actively, but rather than trying to force the issue on the right against the Frostfang, couldn’t you have turned most of that force towards the centre, once you’d shot off the Wolves, leaving just one regiment of Drakon there to threaten the Frostfangs flank if they tried to flank if they tried to move across?

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Hi @Edzig!

Thanks a lot for your comment! I hope I will be able to provide more battle reports this season and it is good to play games again!

Good point! I should have considered that option too. You are correct, if I kept one regiment of Drakon Riders on the right flank and threatened with an attack to the flank of Frostfangs, that would have allowed me to move Stormwind and second Drakon Riders towards the centre. In this way I would have been able to support Palace Guard, threaten the advance of enemy infantry units and control the loot token.

Thank you very much for the advice!

Cheers!

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Thanks for the report Swordie, I do like the new list, even if I always try to give my ASB something to do besides just wave their flag, sometimes as simple as a warbow. Tho happily I did note that you’ve got no items beyond the mage’s inspo, bravo :+1:

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Hi @Boss_Salvage!

Thanks for the comment! We shall see if I can make this list work. I am going to have a few games with it to test it against different opponents and under different scenarios.

Unfortunately, I cannot claim the full credit for no items beyond Talisman. :stuck_out_tongue: It is simply due to the fact I run out of the points. I would like to give Drakon Riders Dwarven Ale and Staying Stone as these items were really helpful. And yes, would be nice to give something to Army Standard too!

Cheers!

“A few games … against different opponents and under different scenarios” ?

I am very much looking forward to reading about those Swordmaster! :slight_smile:

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Hi @Mikes!

If all goes well I should have 3 games to write about by the end of the weekend and 6 more after next weekend. Next weekend is Australian Clash of Kings tournament, so I should have some pictures too! :slight_smile:

Cheers!

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Looking forward to reading about it!

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Hello!

Here is the link to my most recent battle report. The game of Kings of War using Universal Battle 2. Elves vs Forces of Abyss commanded by Jeff in Plunder scenario.

Game 131 - Forces of the Abyss - 2020/01/19

Many thanks to Jeff for a great game!

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Hello!

Here is the link to the most recent battle report from the game of Kings of War played on UniversalBattle2 platform. Elves vs Forces of Nature commanded by @Edzig in Push scenario.

Game 132 - Forces of Nature - 2020/01/21

Many thanks to Ed for a great game!

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Nice report as usually, thanks!

To your “after the game thoughts” about the attack in round 2. It really looks that your Stormwind cavalry and the PG1 and PG2 units were blocked and made ineffective the next turn. I think you could charge PG1 to the flank of FS2 as you did but use the PG2 to charge FS3 instead leaving the cavalry regiment in reserve to charge in where needed next round. I guess the flank charge of PG1 should be enough to rout the shamblers and it leaves you with more options for the next round. In the same turn you could also consider charging the centaur chief with your dracon rides DR1 and overrunning into the centaurs as far as the first charge would not be hindered (not quite clear from the picture) while charging your DL2 into the flank (was it really possible?) of opponent’s Pegasus. Charging the central centaurs regiment with your DR1 unit at least to block them also seems as an option to me.

Typo: you have DL1 twice in your army list, the second is obviously DL2. It also took me a while to realize the FS1 horde is listed in your opponent army, would be better to group all FS1-4 units together. Sorry for nit-picking with this.

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Really enjoyed reading those, especially the last one against Forces of Nature, such a close call! :slight_smile:

Thanks Swordmaster!

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Thanks for another great report. I really like seeing your write-up of our games and having the chance to reflect on what went right or, more often, wrong! Your 3rd edition Outcasts have definitely retained their distinctive ‘feel’. I don’t know anyone else who is running a similar list.

One correction is that none of my Scouting units can get a first turn charge unless you advance beyond the deployment zone. They would be able to if I gave them speed boost artefacts, but I don’t . That’s one less thing for you to worry about next time!

This was a very enjoyable and bloody battle. I am really liking my new Forces of Nature army. It encourages lots of combat and manoeuvres from the early turns. The speed and shooting in your army are a problem for mine, especially the centaurs, who are used to getting first charge, but have to brace for impact against drakons, etc.

My plan this game was to win on the left and then support the centre, where I expected the outcome to be decided. On the right, I intended to try to delay your fast flankers while scrapping in the centre with the tree herder and shamblers, trying to set up charges for the centaur regiments. I had to change that plan when your right Drakons and Drakon Lord committed to the fight in the centre early. I could have brought the Pegasus and right Forest Shamblers towards the centre, but instead used them to put pressure on your archers to discourage them from advancing. That was successful, but I made mistakes in the centre, twice placing my Tree Herder badly: allowing your PG to charge the flank of the Forest Shamblers without facing a charge threat in turn 2 and then at the end letting your other PG slip past him with tokens. The latter was just a classic case of looking at where the opponents’ units are now instead of thinking about where they’re going to be next turn. As a result, you managed to get clear of the centre in time to avoid my reinforcements arriving from the left.

It was a very enjoyable game - as usual - and I am already looking forward to our next!

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Hi @AlQuds!

Thanks a lot ! I am happy to know you enjoyed the report. Let me address your comments in more detail:

Indeed, I did not anticipate the after action positioning well and PG regiments were blocking each other. During the game, however, I was also concerned that if I go with PG units alone, then I would risk them to be attacked by Tree Herder. Especially the one with the token. But perhaps I should have dropped the token and then charge?

I considered the charge against Chief but I decided against it. I assumed he was still in difficult terrain. But even if he was not, I was not sure the odds were in my favour. My plan was to use Drakons as a shield for Storm Wind. Unfortunately, I did not reform Drakons well enough to block line of sight to the cavalry for Chief. If I did, that would have worked better.

I am sorry for the fact pictures do not really allow to measure the distances. I believe Drakon Lord was too far and I most likely checked that too. In fact, he was too far from all targets with an exception of the Chief. Ed places his Pegasus well and landed out of arch of sight of my Drakon Lord.

Thanks for the comment on the army lists, I have just corrected the typo and changed the order of the units for better clarity.

Cheers!

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Thanks a lot @Mikes! I am very happy to know that you liked the reports! :slight_smile:

Hi @Edzig!

Thank you very much for your comment! It was great to play against you again and I am glad you enjoyed the battle!

I am also glad to know that the army kept the theme during the transition as at the moment I have some concerns. Perhaps it is just lack of practice under 3rd edition!

Hm, interesting. I wonder where I am wrong with Scout move? I assumed that your Shamblers, if they are exactly 24" from the enemy, if they move at a double during Scout move would be 12" away from the enemy. If you get the first turn, you should be able to charge. What did I miss?

I am glad I provided a challenge for you and your army! It is a very good force and I am sure you will have many successes with it. I knew I need to use my ranged attacks to help to reduce your melee capabilities as you have more units that can fight than I do.

It is good to know I surprised you a little and that you had to change the plan! :slight_smile: But I agree that you adapted very well and indeed, sending Pegasus to distract the Archers worked very well. I was not able to risk any flank or rear charges as they were carrying the tokens.

I was lucky your Tree Herder was not attacking my units every turn. He is quite capable of routing any unit in a single round of melee! And in the end, I still had to hold my breath during the last charge! :slight_smile:

I am looking forward to our games in the future already too! I am going to participate in Australian Clash of Kings this weekend and I wonder if I am going to get back with a decision to change the army further. At this stage I am not fully comfortable with it but I hope it is just a matter of practice and that I can still put up a decent fight with it!

Thanks!

The rules on deployment are: “The person scoring highest chooses one long edge of the battlefield as their own and then places one of their units on that side
of the battlefield, more than 12” from the middle line.” So it’s more than 12" from the middle line and therefore two 12" moves will not get you to the enemy units deployed also “more than” 12" from the middle line.

Good luck at Aussie Clash of Kings. I will be at my first 3rd edition tournament: Winter Wonderland, but rocking Empire of Dust not Nature as I have a lot of assembling and painting to do on the trees and centaurs before they’ll be tabletop ready.

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Thank you for the clarification @Edzig! All the best at the tournament too!

Hello!

Here is the link to my most recent battle report of Kings of War. Elves vs Forces of the Abyss in Push scenario, commanded by Si Brand .

Game 133 - Forces of the Abyss - 2020/01/24

Many thanks to Simon for a great game!

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