I’ve played a fair bit of Kingdoms of Men, which have a lot of overlap with the League, and I’ve had experience with a number of the units you are running. Those exploits can be found here in blog form and in a forum thread here as well.
While I also like the regimental approach, it can be very hard for the humans to pull off, since 1) given the non-linear price of units, it costs more to run two regiments of something over one horde of the same thing, and 2) our stats aren’t usually good enough justify paying this premium. If we changed nothing else to the original list, and just combined pairs of matching regiments, you’d save some 200 points. If you want to play this way, I think you need to lean into it more. Fortunately, the League has some great tools!
If you are just looking for tweaks to your original list:
- Cut the IW from most things. It’s a phenomenal rule, but you are spending 100 points on it currently, further exacerbating your points deficit in a given game. This also isn’t a great buy for things like Knights, since they have Headstrong innately. If you want cheap, expendable regiments, keep them as cheap as possible.
- Consider running more hammer units, like the Pole-Arms or knights (of the Honor Guard, like Boss suggests!). Pikes are indeed great at delaying, but you need harder-hitting units to take advantage of the time the Pikes are buying for you. Without hammers, your game is going to become “what is the fewest amount of units I can lose this turn?” and from experience, I can tell you this isn’t a lot of fun.
If you are looking for theory crafting ideas or more substantial changes:
- Everything above still holds true.
- You are running the League, not the Kingdoms of Men. Make use of the roster! Halfling Braves are amazing little chaff pieces, and will trip up your opponent’s advance for a pittance. I think these should be your go-to unit with this army and playstyle.
- Barons on Aralez would also be amazing. Your opponents should get bogged down by your regiments, letting these nimble fliers hit their flanks, and multiplying their combat effectiveness. And these even Inspire! Consider running a bunch of these as well.
Regimental play with humans can be tough. Wishing you the best!