Battle Report #4
2000pts vs Forces of Nature Pillage
Amarynth soared over the tree line his riding his steed Navarel & accompanied by a pair of young Griffons from the woods near Tor Bel-Valdar. Navarel was enjoying himself back in his home among the forests and mountains to the north of Tor Bel-Valdar. Amarynth’s was less relaxed his eagle eyed gaze scanned the ground below wary of any sign that the Abyssal scourge had spread this far north.
The plan was a bold one but fraught with danger, Amarynth feared being cut off or surrounded by the Abyssal forces. The risks were, however, necessary he told himself. The idea had come from Eataine the Merchant Prince who had docked in the Bel-Valdar harbour a few short days ago, he and his company of Therennian Seaguard now marched alongside the men of Bel-Valdar. The day before the army had set sail going round the coastline to circle beyond the Abyssals influence. From there they now marched through the forests hoping to surprise the Abyssal forces with a surprise attack.
Amarynth caught a glimpse of unusual movement in the air, then another. Swiftly a Pegasus also came into view. Closer now Amarynth could see the disturbance in the air was in fact an air elemental and it was moments from him. At such speed there was no misreading it’s intentions, it was clear there would be no chance to parley. Pulling on Navarel’s reigns his steed swerved to avoid in the incoming spirit of the sky and broke right to warn the rest of the force, the young griffins distracted the pegasus before following suit. As he turned Amarynth caught glimpses of a unicorn and a pack of centaurs. It was clear the elves had strayed too deep into the forest and would now face the consequences of their desperate actions.
Game Intro and Lists:
Well good news for fans of variety, less good news for fans of Elves vs Abyssals battle reports. I’m playing my friend Jeff again but he fancied running his Forces of Nature list rather than Abyssals.
King (Paweldran): Horse, Shard blade, Blade of the Beast slayer, cats (duellist): 180pts
Mage (Alenui): Inspiring Talisman, Bane Chant (2), Lightning Bolt (5): 135pts
Mage (Eldroth): Lightning Bolt (5), Boomstick: 125pts
Prince (Decado): horse, Diadem of Dragonkind: 110pts
Prince (Eataine): horse, mace of crushing; 85pts
Drakon horde (Amarynth and young Griffons): Sir Jesse’s boots of striding: 290pts
Stormwind Regiment: Potion of the Caterpillar: 235pts
Palace Guard regiment: 160pts
Palace Guard regiment: 160pts
Seaguard Horde: Chant of Hate: 290pts
Silverbreeze troop: Piercing arrow: 140pts
Bolt thrower: 90pts
I’m running the list discussed after last game with the tweaks to a couple of units taken from last games list. I was interested to see how it would fare as Jeff’s really good with his Nature builds.
Forces of Nature list:
Avatar of the Green lady: 150pts
Unicorn: Heal 5: 120pts
Druid: Surge: 75pts
Greater Air Elemental: 180pts
Greater Air Elemental: 180pts
Greater Fire Elemental: 175pts
Centaur Bray Striders Reg: Otter: 165pts
Centaur Bray Striders reg : Otter: 165pts
Centaur Bray Striders Reg: Otter: 165pts
Salamander Primes horde: CS2 def 4: 225pts
Naiad Heartpiercers Reg:160pts
Naiad Heartpiercers Reg:160pts
Jeff’s Nature lists are always interesting I’m keen to test myself against his use of surge and shambling as he always seems to pull a trick out of the bag I didn’t see coming.
Deployment and Scenario
The scenario was pillage. The tokens were fairly evenly spread out across the board.
Jeff chose sides deploying at the bottom. He spread his forces fairly evenly. My approach was similar to last time trying to swing the shooting flank round against Jeff’s centre.
I won the roll for first turn and took it wanting to start getting shooting damage on Jeff’s units as fast as possible.
Elf Turn 1
On the right the Elven lines advanced into missile range unleashing a hail of arrows, bolts and lightning on the unprotected salamander horde.
Meanwhile the left side heroically fiddled about a bit.
Nature Turn 1
Jeff pushed up on the right keen to get his shooters into range. On the left he was more cautious backing up behind a wall with the Salamanders. The a Greater Fire Elemental seeing Prince Decado has strayed into range of his fireball unleashed a spout of flame singeing the vain Elven Prince’s carefully arranged hair do, thus denting his moral. The healing energies of the Green Lady restored a few wounded Salamanders to the fray.
Elf Turn 2
Seeing that a few warning shots would not dissuade the Forces of Nature from engaging in hostilities the elven troops prepared to unleash the full force of their abilities. On the left this meant showing off their stealth skills by all hiding behind a hill.
On the right however, with a few protective moves to cover the mages the elves took up positions to be aggressive. Volley after volley of arrows rained down on the Salamanders along with lightning bolts it was all to much for the faint hearted creatures and they broke and ran seeing the error of their ways.
In the centre King Paweldran charged the Air Elemental hoping to build up some damage on him and distract him from the units on the left. His fiery blade struck out causing a few satisfying gusts of breeze as it found its mark.
Nature Turn 2
On the left the steady advance continued with a few long range pot shots finding their mark on a Palace Guard unit. The Air Elemental failed to dent the morale of the Elven King as his hair dropped perfectly back in place following the weak breeze directed at him. Meanwhile the Unicorn healed the damage suffered on the Air Elemental.
Sensing it might not be safe to wait too long the Forces of Nature on the left exploded out of the forest. The Avatar of the Green Lady spread gloom among the elven ranks with her cloak of death. Meanwhile with the help of some over excited otters Prince Decado was force to flee, his skirt hem in tatters. Luckily though having learnt the lessons of the Titanic the mages “2nd hull” Prince Eataine held.
Not all was well for the mages, however, Eldroth’s was engulfed by a fireball from the Fire Elemental and joined Decado in the queue for the tailors rather than fighting on (2nd time Jeff’s done this to me in two games!). Finally the air elemental on the hill managed a couple of wounds on the Seaguard.
Elf Turn 3
On the left the elf units continued to plot an cunning plan whilst admiring the (/hiding behind) the hill.
On the right there was plenty of action unfolding. With the Centaurs threatening the Seaguard’s flank the Drakons swept into the fray but only managed to waver the mythical beasts. The Seaguard meanwhile managed to pierce several holes in the old windbag they were fighting but not enough to deflate it entirely. Finally King Paweldran plunged his blade into the greater fire eternal releasing a hiss of steam.
Nature Turn 3
Jeff further advanced on the left with a few point shots landing their mark. The Air Elemental charged King Paweldran hoping to distract him from the array of targets on the right.
On the right Greater Elementals managed some damage on the various targets but not enough to seriously test their courage. Jeff healed what he could but the wavered Centaurs were looking vulnerable despite falling back.
Elf Turn 4
On the left the trap was sprung and the full extent of the elves behind the hill were revealed. Without leaders to inspire them one of the Heart Piercer units fled from the field rather than face the might of the charging cavalry.
Meanwhile on the right the shaken Centaurs broke as the elven cavalry harried them with bow fire. Faced with a mighty Heating element Alenui wove a spell to aid the Drakons in the coming fight but the magic of the Forest was too strong to overcome and he failed in his attempt. The Bolt thrower denied any open targets launched a bolt into the Centaurs in the forest skewering through one of the beasts and injuring several others.
In combat despite the Drakons being unaided by magic they had no trouble wounding the glorified pilot light. As the Fire Elemental recoiled from the Drakons King Paweldran saw his opportunity and his blade arced down scything the monster asunder. Unable to avoid the Air Elemental getting a surge into the flanks of the Drakons I pivoted to ensure he would have to go into the one nearest to the Seaguard.
The Seaguard and their captain Prince Eataine showed how foolish it was to threaten a seafarer with mere wind and easily drove the Air Elemental away. However, with the Elven units now all in the open what would be mother nature’s response…
Nature Turn 4
On the right the Drakons were swept away by an Air Elemental surging into their flank. The unicorn also routed King Paweldran as the constant fear of death emanating from the Green Lady finally became too much for him.
On the left thing went less well for the Forces of Nature. One unit of Palace Guard were wavered as they struggled to cope with the frenzied otters nipping at their ankles. Both the proud Elven Knights and second unit of Palace Guard, however, were undeterred by the damage done.
Elf Turn 5
The Elves had suffered severe losses but were still in a strong position to strike back. On the hill the Seaguard and Prince Eataine once again destroyed an Greater Air Elemental, spears proving the perfect weapon against an old windbag.
On the left the Palace Guard on the hill keen to get some retribution for the barrage of harpoons charged the Heartpiercers. Sadly the Elves only landed a few blows (only managing 5 damage) and ended up only wavering the fishermen. The cavalry also struggled with their swords against the centaurs again only doing a few points of damage and wavering the already injured unit.
Nature Turn 5
On the right Jeff could do little but fly the Green Lady over to cast cloak of death on the Silverbreeze whilst the unicorn moved up to charge next turn.
On the left the Pegasus charged the flank of the Palace Guard wavering them again, meanwhile the Centaurs finished off the other Palace Guard unit in front of them.
Elf Turn 6
Try as they might the Seaguard could only get into range of one objective this turn so would need a turn 7 for a chance at claiming both. Prince Eataine charged the unicorn hoping to distract it from the Silverbreeze who sought protection behind a wall. Eataine sliced into the unicorns thigh but his blade glanced off the bone doing little damage.
On the left the cavalry finished off the injured Centaurs but in a moment of hot headedness allowed their momentum to get the best of them (I’d mistakenly thought I was within 3 inch of the objective with my flank if I went far enough).
Nature Turn 6
Ever the opportunist Jeff sent his Centaurs into the flank of the cav breaking them whilst also being in range to claim the objective. The Pegasus also flew up and claimed the other objective on the left. The Heartpiercers finished off the Palace Guard.
The score was now 2-2 on objectives but Jeff had one last card up his sleeve. The hindered unicorn charged the Silverbreeze who had now taken 2 damage from the cloak of death. 2 more damage were inflicted as the unicorn’s horn pierced horse flesh. The horses bucked and swerved as the riders sought to control them. Alas, It was all too much for them, and the horses bolted leaving the objective unclaimed.
The score was now 2-1 to Jeff a turn 7 would ensure atleast a draw for the Elves.
It was not be as the battle ended leaving the Forces of Nature victorious!
King Paweldran stood by his bed chamber window, his eyes fixed to the north at the Mountains and Forests. It had been two weeks since his party had limped home following their ignoble defeat at the hands of the forest creatures. Those who could have proved an ally in the war against the Abyssal invaders were now a foe. Paweldran only hoped the Abyssals would find it equally hard to advance north and that the Forest Dwellers would pin back the Abyssal Legions on one front.
This was not the only sour news for the Elves. Upon their return Paweldran’s force was greeted with the news that Eataine’s beloved father had passed on to the next world. Grief struck Eataine, but the now King of Therennian refused to return home to his coronation pledging instead to continue his aid in the war against the Abyssals. As a coronation present and a symbol of the kinship between their two houses Paweldran had gifted Eataine the sword Sindarin. Forged at the founding of Bel-Valdar it had been made for Valdar’s champion and healed the bearer whilst in the thick of battle.
Conclusions and Recriminations:
Well that was a really thrilling if ultimately disappointing battle. Jeff took all the right chances to swing things back his way and it paid off for him.
The one clear mistake I made was to overrun with the cavalry I’d thought I could reach the objective, contesting it if I survived, but I failed to double check my measurements. As it was I died anyway and should have just turned to face. Jeff may have then not risked fighting me but guarantee he held the objective in turn 6 opening up the chance for me to kill him on the charge turn 7. Either way it probably wouldn’t have changed things, none the less a definite mistake.
The Seaguard did fantastically well, they’re definitely less effective without nimble but vicious is a nice addition to the unit and they can still perform the same role as before if a little less effectively. I definitely think a lack of inspire and general character support costs me on the Palace Guard flank so I really need to bring some dedicated inspire to that flank.
I’m not hugely convinced Princes work out as better value than Kings in 3rd edition so I’m going to drop both for a king next game. That leaves just enough points to upgrade the Silverbreeze troop to a regiment replacing the shooting lost from the Prince Diadem (and adds unit strength and nerve to help keep my scoring units alive).
I’m a big fan of lifeleech on a King so with points tight I dropped duellist on King Paweldran to buy Hanns Scriptures for the newly crowned King Eataine to wield as the sword Sindarin. An alternative might be to take an army standard bearer or foot king instead of one Prince but I’m keen to try out double mounted Kings for the first time.