Re: progressive scoring, I don’t know that I can be convinced it’s not just better. I do feel your runaway argument about crushing spirits - which is ironic, as my argument for progressive is that it’s rewarding to people who play the scenario the whole game. Every other game I’ve played that has both progressive and end game scenarios (Kill Team for example), the progressive ones are so much better than end game only. I struggle to imagine KOW wouldn’t be the same, and I’d certainly like more scenarios to be more dynamic, if not all.
On Turn 7, I’m fine with it, but I really would prefer 5+ or even 6+. Make it a cool thing that could maybe happen and save your bacon, not an extremely common thing that flips games on their heads or creates a win-more. Both are NPE situations, in a game that doesn’t have many of them.
As for snake eyes, 100% cool, please keep. Devastated is fine too, if not really needed.
EDIT: If it’s never been stated and people haven’t got it yet, I’m not a competitive player in that I play KOW to win (that’s often too list-reliant for me to be interested), but I do really respect well-designed games and increasingly don’t waste time on games with too many Negative Play Experiences, which are almost always the result of poor design or poor balance.