Yeah, plenty of options in there to try out (which I’m excited to do!).
I’m interested in finding out how these hard-hitters get on ‘in the wild’ (especially with a couple of them taking a ding or two - eg lost attacks on ZT and Wights).
Werewolves are an interesting option, and mulling it over, I’m wondering whether they may actually become a key unit, with their long, nimble threat range and strider backed charging. By forcing units to have to turn to face them, they risk giving up flanks to surging units. Will be fun to give it a try and see how it gets on.
Expensive though they are, I’m even thinking that the Helm of Confidence is a decent option on them, allowing them to range off by themselves without the need for a character to inspire babysit them.
Something like this (also partially based on the models I have painted, available , and want to use):
Undead [2300 / 2300]
Battalion 1
Vampire Lord (Hero (Inf)) 1 [195]
Army Standard Bearer [2] (Hero (Inf)) 1 [110]
Tome of Darkness [20] Surge (5)
Necromancer [2] (Hero (Inf)) 1 [115]
Bane Chant (2) [20]
Surge (6) [20]
Weakness (2) [15]
Revenant King [2] (Hero (Inf)) 1 [165]
Surge (5) [20]
Revenants (Inf) Regiment [135]
Skeleton Warriors (Inf) Horde [165]
Spears [20]
Zombies (Inf) Horde [110]
Revenant Cavalry (Cav) Regiment [195]
Sir Jesse’s Boots of Striding [15]
Wraiths (Inf) Troop [140]
Werewolves (Lrg Inf) Regiment [280]
Helm of Confidence [15]
Zombie Trolls (Lrg Inf) Regiment [180]
Zombie Trolls (Lrg Inf) Regiment [180]
Wights (Lrg Inf) Troop [165]
Wights (Lrg Inf) Troop [165]
I’ll be sure to report back!