4th Edition Lore talk

I’d like to see more armies on the side of good actually, but i think when I hear “black and white morallity’s boring.” what i hear people tend to mean with is heroes with no flaws and villains that are one dimensional. That’s not what I’m saying. The Basileans can have their moments of good even though they have their repressive values. I don’t believe good is the same thing as “Without flaws” in narrative design. I just say this as an opinion, i know plenty of people disagree with me and that’s all fine and good.

Also i’m just sick of every new army being a different flavor of evil to kind of neutral. i just like playing the good guys (dnd paladin coded, best class) . I think 4 out of the 5 armies mantic has released since 2017 has been evil with the exception of the halflings. rift forged orcs, rat kin, twilight kin, and xirkaali are all pretty much villain factions. While it’s cool to always have a new bad guy to fight, as someone who likes to play with and collect hero/good guy armies like dwarves, elves, and humans. it just kind of feels like our side has gotten neglected, which i’m sure isn’t mantic’s intention at all. they’re all good game and story designers and i loved the world they’ve built.

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I would say Mantic realized how unbalanced the proportion between the three directions looked and therefore decided to get rid of good, bad and neutral.

Good: 7 (ignoring Jarvis, two variants of dwarfs included)

Neutral : 9

Bad: 12

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The alignments (in game) were really only there for ally purposes which weren’t used massively anyway - plus an ally matrix would have worked better (one good thing from gw) than just giving an overarching view on a race/faction.

Xirkaali certainly think of themselves ‘in the right’; varangur were evil but fought on the good side when the abyss split; nature will go with the breeze etc.

Maybe the dark halves of the Celestians are just better at hobbying - they create more races :wink: Since they’ve said they are going to develop the narrative and expand on the larger map, there is definitely scope for something more on the ‘good’ spectrum coming.

Akso remember that really old school warhammer was law & chaos, not good/evil and the former really weren’t nice! You could definitely take a D&D paladin’s oath so he’d burn a village to prevent a witch from living.

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I know, i’m just an alliance fanboy from the days of wow. I get that it’s not a popular opinion, monsters are always great army choices. I’d just like to see another army with the style of those old alliance wow aesthetics like Dalaran, or the night-elves, or even the blood elves from the horde, it’s just my prefence, but the kung fu dogs do look really cool to collect. And hey, unlike blizzard, mantic didn’t need to copy kung-fu panda to make a chinese style army.

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Isn’t that just to put the “human owner of a dog situation” upside down? I haven’t read the Xirkaali background yet, but too me it sounds like a relativly "lazy” twist of dogs own humans and the humans love it, like dogs loving it to be part of human families in rl. Even fighting dogs and war dogs are/were a real thing.

Xirkaali are a bit hypocritical. Aren’t magic items made using magic? And yet they are allowed to choose them.

They could be blessed, or master-crafted, or sacred items from the twins etc. “Magic” doesn’t have to literally be magic in all cases.

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Of course, you can talk yourself into believing that, but an honorable Xirkaali would never take magical items (that’s what they’re called) with them.

And anyone who argues that way is not allowed to use arcane shield in a mirror match with a witch cage…

If he doesn’t want to be called a hypocrite. :squinting_face_with_tongue:

Does anyone know how many days a year has (if a day is comparable to ours)?

The period covered corresponds to millennia. And if it is actually more than 25000 years (of our duration) that are covered by the timeline, then relatively little would have happened. And Pannithor is not as warlike as you might think.

Seems more fitting a year there is just about a quarter or tenth of ours.

I’m sure there has been thousands and thousands of battles, wars not mentioned in that just selecting a few.

The map is roughly based on earth landmass wise and we all tend to do end up thinking a day and year roughly end up the same, not sure any book short story has said anything different (not read all books)

Books have arrived for me (UK) i’m about 70 miles from Nottingham, so hope you all don’t have long to wait for those still waiting.

Bit surprised on the new map Chill and maybe Valentica and Glimmer aren’t marked on the big map.

Don’t think anything other than just didn’t get put on.

If a year is as long as ours, Pannithor develops very slowly. And the factions there aren’t that inventive, not to say primitive. So much time and most of them not even use steam engines.

I don’t like that most fictional worlds resemble our earth.

Icy North and South, some kind of medieval Europe, below an area resembling North Africa, often a variation of Arab countries in the east, followed by Asia (mostly resembling chinese, japanese or indian cultures of former times).

And often a newer or not well known continent of the Americas…

I would like to see a world which is different. At least considering things like ice, deserts, jungles, landmass and distribution and position of the fractions.

Overall I agree about the slowness in pannithor. Some minor ameliorating factors:

There’s an argument that magic would slow technological development. Why use tech when magic can do stuff?

Plus we went very quickly through technologies in the real world but spent quite a long time comparatively stagnant. Once you hit the 1800s things accelerate very very quickly. Maybe in pannithor they never quite hit that moment of acceleration, or when they did the relevant people or knowledge were destroyed?

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Interesting thread to read, in terms of the discussion about morality, honour and righteousness.

A few thoughts-

Honour codes are specific to the standards of a given society. It is entirely possible for them to be centred on integrity, courage, respect* and other values we consider positive, while not just permitting - but sometimes actually encouraging - acts of brutality within certain parameters.

I asterisked ‘respect’ above, because of course the hierarchies that apply in honour-based societies usually are the determinant of who is benefiting from the positive dividends, and who is on the receiving end of punishment, subjugation or extermination (in extreme cases).

The Taliban definitely adhere to notions of honour, nominally, but we understand that means something different for a man than it does a woman or a girl, in terms of outcomes and expectations of how they will be treated.

While the Yan are lower on the hierarchy than the Hemicyons, I suppose we have to reflect on the fact that there are slaves and there are slaves. A slave in Greece or Rome had prospects, including manumission, that were radically different than a chattel slave picking cotton in the United States, or a castrated slave under a caliphate. And can we distinguish between a slave and some form of indentured servant?

I’m mindful also that the realities of Pannithor versus our own world should change our calculations. In a world where there are innumerable hostile races that will literally devour humans, I think taking a very contemporary 2025 viewpoint on what is a morally correct position, or an acceptable stance for a human to have, misses the point that in Pannithor it would be a pretty good deal to live under the Basileans or the Xirkaali, and there is not much ambiguity around that. And to observe these societies are authoritarian, and ruthless, is not really any kind of moral “gotcha” given that the lore puts them in a wartime situation which is without precedent in our own history (Humans not being the apex predators in Pannithor, basically…).

Tying into the above, I want to also make the point that it’s a very modern idea to frame the notion of expansionist, aggressive waging of war as being inherently immoral. This is a quite late 20th century perspective. In both Christianity and Islam, for centuries there has been a recognition that there are conditions where being the aggressor is not just ‘ok’ but is morally mandated. The “Just War” doctrine that comes from Christianity has underpinned every major human-rights related international intervention in the past 50 years. Arguably, a bigger scandal than the times the international community has got interventionist military actions wrong have been the times we stood by and did not act (Rwanda genocide etc).

I think a challenge is that a lot of contemporary people just have quite a beige, banal understanding of morality, where “niceness” equates to being good. And any use of force which is not strictly defensive probably puts someone over in a zone of being “bad”.

People get quite confused about the limits of moral relativism as a theory too (Often they don’t seem to recognise any). While I expect a first year undergraduate to be a bit of an edgelord and argue that all morality is subjective, I worry about someone who, years later, is still confused about whether there are certain objective truths about morality that we can and should recognise… We might hope that we can agree that sexually abusing children is universally evil, for example, and indeed I would argue that while modern human rights law has gone a bit awry in application, in certain areas, it is not a million miles off in attempting to assert that there should be absolute prohibition on torture…

My own view is that, in the world of Pannithor, actions that societies like Xirkaali or Basilea take, to preserve the lives of their societies against extermination, probably should be considered as more moral the the position of a Ratkin society looking at putting everyone in the cookpot, Nightstalkers looking at feeding off pain and fear, Twilight Kin looking to bring on a magical apocalypse, Abyssals attempting to create hell on earth or whatever.. The first year philosophy arguments about moral relativism don’t pass the smell test in this context, I think.

Where I’m going with all of this is that the Xirkaali design, and lore reasons we’ve been given for the invasion, are quite compatible with their being an honour-based military society who are motivated by the belief that they are engaged in a morally-justified crusade to prevent another magical apocalypse.

If we want to talk about a faction concept that we could probably all get behind and support as closer to our notion of what is objectively moral… Let’s have an abolitionist faction dedicated to ending slavery on Pannithor. I suppose Northern Alliance might be the closest?

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Great read, thanks!

Technological acceleration is a tricky one, not just in a fantasy world as while we have seen in our world in some parts a rather fast development, other things are stagnating for several hundreds of years and we still have societies that have seen no technical development for several 1000 years.

Like just comparing for how long we knew about Steam Power until we finally came to use it, or had concrete as possible option for construction but not used it because cheaper and easier to use options were sufficient enough.

Technological development usually happens with the right idea happening at the right time when demand was there and the possibility to use (eg how the Internet Phone or Gaming Phone was established early but did not sell because there was no demand while the iPhone was released at the right time when everyone wanted to be always online for Facebook)

So we see certain technologies in the world, while we miss the base for others.
There is no crude oil as we know off in Pannithor so no oil based technology can develop.

Avatar: The Last Airbender is one of the best examples on world building on how technologies develops and how basic task are solved if Magic, although limited to one element per nation, is available to common people

Same like rifles were known for several hundreds of years but it was the invention of the Minié/Lorenz bullet that made them valid for widespread military use.
While the necessary invention for breach loading were brass cases (to proper seal the breach) and smokeless gun powder (as regular black powder leaves too much residue to make this valid for military use as it need to be cleaned too often while muzzle loading just have this being pressed into the back) to make it useful in masses, despite the first breach loading rifle with steel cases already existed 300 years earlier.

So a gun development needs certain things to happen to make certain weapons work while just having the basic technique does not necessarily make it valid for military use (Halflings using the private hunting riles would be different to humans using military issued muskets, even with the identical real world development)

A different problem is that movies and other (computer) games have often oversimplified or changed the cause and effects of inventions and people now use this
Games have somehow defined that a shield gives +1 armour and full plate + shield is the best defence, while in real live full plate replaced the shield and was developed to have both hands free to fight (so the classic replace shield for two handed weapons would not change the armour value as long as full plate armour is used)
So we expect a development from a Fantasy World that we are familiar with that does not necessarily is how things actually work and the more realistic settings come in as unrealistic to us.

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you know what would be cool? A faction with (american) revolutionary war technology and style clothing. tri-corn hats and muskets. just something that’d throw in a bit of unique flare to Pannithor. It’d be pretty interesting to have a society that’s more interested in early style technology rather than relying on magic, or a faction that uses almost pure magic and wizards where even their melee units use conjured magic weapons rather than relying on steel. just something a bit different that’d give fun hobbying potential.

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for the “pure” magic faction this would be Nightstalkers already though not really the same magic like the world of pannithor but still not something real fighting with steel forged in the void. Nightmares becoming almost physical means they are magic from a different dimension, not just their bodies but also their weapons.

On the 18th century style factions, this could be something interesting as a mini faction from one of the islands with different animals as base, but not sure if it would fit as an addition to the other factions or simply being an STL project for Kingdoms of Men.

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Loads of extra factions being mentioned in invasion…

A few mentioned on page 36 alone…

“Ape-like venaras” (their yetis fight with xirkaali), “vampiric… tetsumo shogunate", “oni and hobgoblins in Blight”, then there’s the ophidians and the snake people, and the “fierce rakshasas who have inherited the remains of Mughaal”.

That’s just new ones, lots of places introduced as new homes of various ogres, dwarves, orcs, gnorr and goblins too

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Plenty of possibilities, leaving what the unknown factions are.

On the Xirkalli map, Blight appears to have a massive wall around it.

Festerfur in Shun looks like ratkin name to me and they are kept there.

Elves in Barica mentioned and in short stories, really look like they are trying show races are not just in their homelands.

Interesting that no claw goes in Kom area. So perhaps Kom won’t get models which was always the better guess.

Fracture lead by Nature, stories show what that fracture is going to be. Twilight spies report a nice way to reveal what’s going on.

I just realized that Lower Abyssals have the trait Upper Circle. This is quite irritating. Maybe they should get another name, like Lesser Abyssals.

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