I’ve created a separate thread on this as I find the idea of an elemental force interesting. I’ve been mulling over a list but @Boss_Salvage beat me to it!
I was thinking you could ally in a horde & regiment of Ice Elementals with an Ice-Queen for a bit of shooting and added variety.
If I was building this, I probably wouldn’t take a horde of everything and every greater elemental. I’d probably only go for the Greater Earth and Air with Windblast.
3x Earth Elemental Horde
2x Fire Elemental Regiment
2x Air Elemental Regiment
2x Water Elemental Regiment
2x Beast of Nature with Noxious Mist
2x Druid with Bane Chant & Surge
1960 Points
Overall I would say this is the easiest to paint as well as cheapest army to start if you are into modelling (so just get some Milliput and Acrylic Paste)
I would probably take the Earth Elementals as regiments to use as anvils, trusting their def of 6. Then Fire and Water in a horde with items to make them hittier, perhaps Air with the Hammer of Measured Force/Brew of Strength.
My goal with the list was to stick to FoN and add 1+ of each elemental entry, including the greaters. My initial version had a forest warden + Wiltfather upgrade in place of the double druids, but I felt they didn’t buck the theme too harshly, and when I make elemental lists I tend to like a sort of mortal caster or two to anchor the force narratively. Also I needed more surge for grabbing the occasional lucky flank - and inspiring!
It would be neat to include some ice elementals as well, just to round things out, but I rarely think about allies and also had all my points eaten up by the hordes + greaters. Using regiments could work, tho again I needed unlocks for greaters.
I ended up accidentally building up a heavily elemental army because I always like to spend $5-$10 at my FLGS every time we game there. The Pathfinder Deep Cuts elementals are decent and dirt cheap and happened to be useful in a particular D&D campaign I ran. From there it morphed into a KoW army… The Deep Cuts mono-pose is a problem, but can be addressed with posing, painting/flocking, filler/multi bases, and potentially hot water bending.
Only ran them a couple times but I really liked Earth Elemental regiments - great anvils for the cost that are easy to underestimate.
Air Elementals have been disappointing unless as a horde with Brew of Strength and careful flanking shenanigans.
Total Unit Strength: 20
Total Units: 13
Target Points: 2300
Core (Target%): 2010 (87.4%)
Ally (Target%): 290 (12.6%)
Current Points (Core + Ally): 2300
I also continued to focus on units over unit upgrades, tho the support crew is pretty decent between Heal (9), LB (7), Surge (8). The ice lads are doing thicc shooty chaff duty.
I broke up the monopose with a bigger Reaper Bones model. The air, earth, and water elementals have a different pose for the Pathfinder and the Nolzur’s line, so it’s not so bad
I picked up this guy from Pathfinder Deepcuts (not a bargin though as he was sold out in the UK). I think he will complement the Mantic Earth Elementals nicely.
After relistening to a Talking Tactics on the KoW Worldwide podcast, I was sold on the idea of just enough for anvil units. Hence the regiments for Earth Elementals.
Yes, I’m wondering about dropping the Forest Shamblers, not because they’re bad but to free up points for elementals.
If I built this, I’d probably go for two regiments of everything so that I could take a horde of each type if I wanted too. Then I could play around with the list, but visually there would be a balance of the elements.
I would probably ‘permit’ myself the unicorn but then not take it as it doesn’t have Surge.