I want to double check myself – Easy Army didn’t calculate everything for me so now I am doubting.
If I take multiple instances of a spell on a magic user, don’t the values cumulate? My entry on Easy Army did not cumulate this.
For example, a necromancer can take ‘Heal (3)’ and also ‘Replace Surge (6) with Heal (3)’. Wouldn’t the necromancer have ‘Heal (6)’ in taking both options?
The Shroud of the Saint states, “The unit gains the Heal (3) spell, or if the unit already has a
Heal spell, its value is increased by 3.” – if I were to apply the Shroud with everything said above, wouldn’t I have Heal (9)?
I’ve read the spells section of the rules, but I didn’t see anything regarding upgrades in this way. I’m really not too worried about the Shroud; I’m mostly wondering about the necromancer’s upgrades.
Short answer is no. Unless a spell or item specifically lists that it adds to a value, it doesn’t stack.
So if a Necromancer takes heal (3) in addition to heal (3), they just have two heal (3) spells, of which they can only cast one per turn. The shroud specifically does state that it stacks, so it would increase to Heal (6).
Boomstick explicitly states that the LB can add to existing spell, as does Shroud. Diadem on the the other hand is just free standing LB.
There was an artifact which allowed you to cast an extra spell, so you could technically have both and cast both, but don’t stack unless clearly referenced
As much as I like Drain life on paper, I just can’t get past the short range. A Liche King can take Drain Life (7), far greater than that of a Vampire, plus I personally do not rate Vampires as spell casters, they should be getting stuck in looking for enemy jugulars