I’ve now played four games with elves against different armies. Three of them were with a more mobile and varied list that also relied on cavalry and firepower (2* units of Cavalry, 2* Troops Gladestalkers, Dragon Breath, 2* Mage with Lightning Bolt).
That wasn’t very successful. It’s really annoying when you have 11 damage on a unit, then it just wavers and regenerates a lot. Besides a game against Abyssals, it was especially annoying when I rolled a double 1 against the Voidlurker…
And cavalry simply suffers immensely from the loss of the entire TC.
I tried something totally different then.
No more Lightning Bolt but 2 times Banechant, Scorched Earth and Celestial Restoration, combined with Heal 6 from the Avatar.
I always play 1 horde Palace Guard (with Vicious), due to the the increased Def I added another one hitting on 2s and 2 regiments. Yes, never played 4 units of one type and only rarely 3.
And another important addition was a Tree Herder.
This worked very well. Palace Guard is superior and with Banechant they cut through the toughest foes.
Command Orders are not balanced I would say. Why do Abyssal Dwarfs get a shooting attack with 8 attacks on a 4+ and 15 inches, Elves only 6 on 3+ and only 12 inches?
The other one is quite good, because you can risk to have just 2 sources of Inspiring and give Inspiring (self) to some of your kindred units.