Here is my 1st list with Nightstalkers under 3rd ed.
Only had 2 games of KoW so far in 2021 due to covid restrictions.
Both used this list
G1 I tabled a Nature tree heavy list (Wiltfather, Treeherder and lots of Shamblers) it’s a list a struggled against many times with my Northern Alliance but dicegods really smiled on me this time I guess.
G2 I narrowly lost Invade 10-11 Vs EoD I was winning 13-11 end of turn 6 but alas T7 I lost a reaper reg and the game.
Sounds like it’s working for you and it’s a different approach to mine, so take anything I say that sounds like a suggestion with a pinch of salt.
I’m tempted to recommend a dread-fiend instead of the portal, you have 3 tarpits already. My list relies on nimble speed though, so probably just the lens I look through though.
A planar apparition is prettt much always a good idea though. Plus the new air elementals look yo be a nice Mantic model option.
That brew of strength seems redundant with two bane chant sources, would extra speed or a terrain artefact not be more useful?
I have toyed with the idea of a crystal pendant on scarecrows. Tempting to see it work for you.
Terror and shadow-hulk are both great. Similar damage output on average, but a little more reliable from the terror.
I mainly prefer the terror because I have a cool model.
The terror needs more support though.
With that support it can be impossible to remove with the regen, while a shadow-hulk gets chipped away.
The terror is vulnerable to damage spikes and the like though; while a shadow-hulk reliably takes a hit (mine once took a flank charge from a dragon on the chin).
The one less nerve matters, for a start, and if your opponent rolls well to hit (unlikely with ensnare, but it happens) most of that damage gets through De3+. Flank attacks and spells that ignore stealthy are similarly weaknesses.
It does not happen often, but sometimes a terror disappears unexpectedly instead of surviving the game (which it usually does).
I find that a shadow-hulk almost always gets ground down.
Edit: Void lurkers are excellent flying monsters.
Being resistant to shooting and chip damage is great. Less frills to be cheaper is nice too.
I personally always struggle to get their worth out of flying monsters though.
Something fast and nimble (like a dread-fiend) can do most of the threat projecting and a shade is probably better (and not a waste of points) at individual or war engine hunting. Plus you can get both of those for the price.
Cheers Grant I put Sharpness on the reapers at the Moonrakers gaming day and I was very effective. I will be keeping that!
In response to the latest Dash28 article
I pondered if my list would be improved by the Wiltdaddy…
It means dropping
Shadowhulk
Dopplegangers
X1 Scarecrow horde
To add
Wiltfather
Tree Shambler horde
So its a reduction in units and unit strength
However Wiltfather > Shadowhulk in all departments
Dopplegangers are gone but I feel I don’t use them very well. I seem to fluff their deployment and the end up doing not much usually…
And the loss of the thicc chaff of the scarecrows
But I ‘gain’ the Tree Shamblers. I had them described by a clubmate as Hot Garbage but I think that a bit too far
While not a top tier unit I think they have uses.
They can scout with Wiltdaddy to grab tokens or get to objectives/hills/chokepoints 1st
Wiltdaddy also grants them Vicious and he can even surge them if the opportunity arises.
Probably though I will leave them in a tempting spot to get charged to lure units to be jumped on by my Reapers