for those who remember, WHFB had rules in their Generals Compendium for fighting battles within cities. between the large amounts of buildings and the need to move along streets, it promised a complex tactical situation but some pretty interesting games, both in terms of events and visuals. these sorts of battles would represent anything from attempts to sack or destroy a city all the way to uprisings and revolts. the game even had rules for setting buildings on fire, which some of the scenarios used as victory conditions.
while obviously such fights shouldn’t be a common sight, both militarily and in terms of the amount of terrain required, could we work up rules for such fighting for Kings of War?
to me it seems like it shouldn’t be all that difficult… you’d need guidelines for how to treat buildings and rubble, rules for destroying buildings, and some scenarios focused on street to street fighting using rank-and-flank units. maybe some optional rules for specific buildings giving bonuses via auras to represent locations of importance or even magical nature.
certainly such an environment would be an interesting list construction challenge… would be more focus on troops, regiments, and individuals rather than hordes and other large formations for example. and with the reduced LOS ranges you are likely to have, things like artillery would be less useful, but archers, gunners, and the like might be more useful.