I have played Empire of Dust and Herd in the 2ed but decided to build a Forces of Nature army for the 3ed. My idea is to use mostly a forest theme combined with centaurs and a few add-ons, will see how it goes. For the first games at 2k points I have used the following list:
2x horde Forest Shamblers
2x regiment Centaur Bray Striders (+ 2x otter)
1x horde Scorchwings*
3x troop Hunters of the Wild
2x Tree Herder (+ 1x Blade of slashing)
1x Druid (+ mount, bane chant, conjurer’s staff)
Total: 2000 pts, US 20, 12 drops
So far, I have been quite pleased with how the army works. I have 7 units with Scout that put an early pressure on my opponent and help to take control of the board from the very start. The centaurs form a second wave, protecting the back of the advancing trees and charging in later on. The tree herders are rock solid and my opponents have already started hating their Radiance of life ability supported by the hero-healers. The Scorchwings fly on their own at a flank, often getting a charge to the side (or even back) later on. The only tool I am missing a bit is a fast chaff unit that would be able to deal with war engines as well. Though, when we raise the army total by 200-300 pts I intend to include two Pegasi to cover this role.
So far, I took the army in 3 battles, scoring 3 wins:
Goblins (quite experienced and good opponent), Dominate scenario
The goblins were quite shooty with 3 rock throwers supported by winggit, blaster, war-trombone, horde of spitters and some lighting bolts on individuals, 2 hordes of sharpstics, 2 hordes of trolls, mincer, regiment of fleeback riders …
I was too fast with the scouts. Then the turning point was when the scorchwings charged the fleeback riders on the flank, killed them, luckily survived a round of shooting from blaster, trombone, 1 thrower and some LBs, and went on the next round to kill a horde of trolls charging them to the back. In the end the goblins had only the throwers and blaster surviving (and some individuals) while I suffered only medium losses.
Northern alliance (seasoned opponent), Fool’s gold scenario
I do not recall the NA army composition that well. It had 2 hordes (bersekers?) and a regiment (huscarls) of infantry, 2 regiments of snow foxes, Hrimm, two heroes on monsterous/large cavalry mount and maybe something else?
The opponent underestimated my speed and made a mistake with his deployment placing all three big heroes in the center and the rest of his army on one flank. I started the first round and was able (over 2-3 rounds) to concentrate my attack on the central big guys (who looked a bit isolated and vulnerable) while blocking the advance of his flank utilizing some terrain as well. The game got a bit interesting after the bluff tokens were revealed but in the end I was able to prevail rather easily.
Ogres (not so experienced player), Raze scenario
The opponent took 2 hordes of shooters, 3 warriors hordes, 2 rabble regiments, red goblin scouts troop, army standard on charriot, Grokagamok and a mounted goblin individual, maybe I do not recall exactly everything.
The opponent deployed both shooters hordes at the edge of the left flank to cover the area where I was supposed to advance to reach 2 of my scoring tokens. I was a bit scared of the shooters, so I switched one horde off immediately using the Keris’ staff and advanced as fast as I could. On the right flank (no shooters there) I had tree herder accompanied by a hunters troop, shamblers and the scorchwings, facing the goblin cavalry, the chariot, warriors horde and a rabble regiment. I managed to take control on this flank after my opponent made a mistake allowing me to charge and kill his goblin cavalry with the scorchwings that went into the flank of the chariot next round. I think it took me 4-5 rounds to clear completely the right flank and center. On the left flank I took some losses due to opponent’s shooting but the two warrior s hordes and Grokagamok were too scary to expose themselves for about 2-3 rounds (hiding behind a forest), then came out a bit too late as my scorchwings started to threaten them from the flank. My shamblers were lucky to survive Grokagamok’s charge and kill him countercharging thanks to bane chant (he already had a wound or two caused by the scorchwings in earlier round). In the end only one ogre shooters horde survived while I lost both centaur regiments and 2 troops of hunters (and maybe one shamblers horde?).