And… Pt 2…
Some thoughts on other factions “due” a refresh.
If the choice is between staying quite generic, versus doing a more unique IP…
EOD are almost a direct copy of Tomb Kings at the moment, serviced by Mantic models, Max Mini models, GW and various 3rd party ranges. I’m not sure what the future looks like here, if they decided to try to “do something different” with EOD. At the end of the day, the lexicon and design library for Ancient Egypt themed undead is pretty finite. They’ve already got a wide range of models, definitely one of the better and more complete ranges, in my book. Particularly if you’ll buy third party models from the likes of Max Mini, who do this faction quite well.
Undead? Personally, I like the existing, fairly generic aesthetic for undead…But I think Mantic could continue to explore werewolves as more proprietary designs.
Abyssal Dwarves… I’d be frustrated to have to work with metal and more PVC, so this is a faction I would like to see refined in terms of more resin and hard plastic availability. But I think that even if they are more or less a direct port of the original GW Chaos Dwarves… They’re still a kind of unique and funky faction that doesn’t really need much updating. Magic, slaves, soot, steam, tall hats, flying bulls, beards in dramatic ringlets… I’m in.
Kingdoms of Men… I think leave open-ended and generic, there would be no advantage to trying to narrow the faction down to a re-designed KOM that would probably have to become more tied to a particular culture/time period for inspiration.
Dwarves are in a funny place. In model terms, highly generic, bar unusual things like Brock Riders. But in lore terms, they’ve successfully created some drama with the ‘imperial dwarves’ storyline. I really like that. But I think the dwarf models should remain pretty generic and easily proxied, while the lore continues to evolve.
I’d say the same for orcs, goblins and ratkin.
Varangur I think could get a Twilight Kin style unique faction design, maybe making them more than just Vikings / evil Northern Alliance. Ronnie has mentioned something that bears this out in an older interview, he spoke of doing Varangur in such a way that people’s existing armies might not be in line with Mantic’s vision for them.
That leaves Elves and Sylvan kin.
If Mantic went kept the lore as is, and went for a generic faction design for them, you’d have affordable hard plastic kits that would be cheaper than GW, but which would be in competition with Oathmark’s sets, that seem pretty decent.
How to make Elves more unique, in a Mantic setting?