Today, my navigator got a lucky kill on a fresh, but unispired phantom troop (TK variant). In combat I rolled up a 1,1 on a Soulbane on dreadfiend with 16dmg on him. The Phantoms that got routed were poised to charge into the rear of one unit or the flank of another unit stuck with the Soulbane. So in this instance, the disaster of rolling a 1,1 was mitigated by a previos lucky roll.
I can remember a number of WTF dice rolling moments!
Succubi regiment with measured force into a KoM general on winged beast - 20 attacks on 3+, wounding on 4+. No damage so it flew off into the rear of a pike horde that was winning me the game!
Having a tooled up LoR Dogs of War unit going into the flank of of a unit and doing 60 out of 60 hits (2+ with elite )
Doing 80+ damage to a unit in a single turn and NOT rolling snake eyes!
Halfbreed champion taking on Jullius (the dragon of heaven) for 4 turns of combat (and doing enough damage that a fireball killed the big J the turn after the HB died!).
That same dragon tried to slink away and hop my line, just to get shot by my steel behemoth.
Giving the behemoth its second dragon kill.
I also remember a time when my shadow hounds won against Hrimm.
They used nimble to get out of his arc for 3 turns, wavering from his frost attack in turn 6. Shadow hounds had more US to win the zone for control at the end of the game.
I put off answering this question, because I was struggling to come up with something really “once in a blue moon” memorable.
A lot of the standout moments that we still discuss, about games from the past two years, are relatively pedestrian in some ways.
I have a skeleton archer troop that has proven so consistently useless that it was a running joke. Then, one game, it’s first turn shooting saw it shoot a Mind Screech off the table. Clearly a fluke, but we still talk about it.
Sometimes what gets us talking is also when a unit just does what it’s supposed to do, in a very convincing way. I have a pharaoh that I’ve used as chaff, in a pinch, because of mighty, and who just seems more or less unkillable.
I guess I’ll always remember our first game with command dice, because I trusted my eldest son to figure out the rules himself, and convey them to me. He got them bang on, which is interesting because I’m still occasionally finding out things about the overall rules that I go wrong, and I’m supposed to be the bloody adult…