I really like seeing battle reports - but why don’t you use 3d terrain? Recently you added buildings, but why are you not using hills, forest and dangerous terrain and just cardboard markers?
Real terrain would add something good to your battlereports.
I couldn’t agree with you more!! We use the flat terrain for ease of play and so everyone can see the models. We will try and do a mix of both in the near future. Thank you for watching
Enjoyed the game, lads! I may or may not have been yelling Bone Giant surge opportunities at my screen but things worked out fine ![]()
Appreciate the report! Y’all did goof up around the devastated / routed distinction - units can only be routed when devastated (took more damage than their Nv) in shooting, but in melee they can be routed if the rout test is over their Nv regardless of devastation. Couple times y’all had melees that routed the enemy on the check … but you’d roll it back because they weren’t devastated. Most of us mess that up in the reverse (routing shooting targets without devastating them first), so fair confusion I’d say. Also high five on being consistent, both players got hit by this ![]()