Turn Three- Greenskins Army.
On the Orcs right side of the river which was dividing the battlefield in half, those units already engaged, counter attacked, while those not yet engaged, raced into the fray. One of the two regiments of Greatax held back, holding the objective, even backed down the hill a bit to lessen the chance of being charged by the Frostfangs. The other regiment left them to it, marching towards the hottest part of the battle, but unable to gain charge distance this turn. They would be ready, however, for any break in the front line. The other units were fleeter, and easily reached the enemy, with the flying Krudger on winged Slasher taking to the air to reach the furthest and perhaps toughest opponent, the troop of Huscarls by the river bank. These could not be allowed to cross the river and assist the forces on the far bank.
Also charging were the Gore Chariot regiment and Gakamak , who both attacked the previously mauled Human Clansmen horde, hoping to finish them off.
The final Goblin Slasher clambered over the corpse of one of the other slashers and attacked the regiment of human clansmen that had killed their fellow goblin beast.
On the other side of the river the Orc horde counter attacked the Ice Naiads, while the Troop of Moraxe found an exposed flank and managed to charge the Snow Trolls. The giant attacked the Ice Kin Hunters again, hoping to finish them off this time.
The badly wounded Gore riders had no option to attack, so opted to race deep into enemy territory with a plan to seek shelter behind a hut from the missile barrage of the Ice kin, and hopefully, attack the bolt throwers later in the battle or come at the enemy from the rear.
Other units clambered to get closer to the action.
Ranged attacks. The Skulks and the Rock thrower both focused on Hrimm the giant, bringing him up to 13 wounds with some outstanding shooting, and to make matters worse, they managed to rout him.
The Orc Shamen both worked to bolster the battered horde, with Wip casting a heal and healing one wound, and the Godspeaker casting Drain life on a regiment of Clansmen, taking two wounds from them to heal the horde also.
In the following combat, the Orc Giant easily routed the Ice Kin hunters, finally eliminating all resistance on that flank.
The flank charging troop of Morax managed 9 wounds on the snow trolls, and even managed to waver them. The Orc horde managed 5 wounds on the Ice Naiads and would have broken the with the power of their bosspole, but for the inspiring influence of the Ice Queen.
On the other bank of the river, the current helped the Huscarls, impeding the Krudger on Winged Slasher’s attacks, but he still managed to give them 4 wounds.
The Regiment of Gore Chariots inflicted a further 4 wounds to the already harried Human Clansmen horde, bringing them to 14 wounds, and then the unholy terror that is Gakamak struck, adding weight to his ferocious blows from charging downhill, adding a further 7 wounds. Insane courage was needed, but the clansmen had had enough, and fled the field.
The Goblin Slasher also charged down from the hill, but was hindered by the hedgerow, as he attacked the regiment of clansmen, bringing them to 5 wounds.
His fellow Slasher continued the battle against the half elf berserkers, a battle he had been slowly losing. He managed 5 wounds bringing them to 6, , but they shrugged it off with snake-eyes, and healed one back, bringing them to 5 wounds with Iron resolve.
Morax Manslayer failed to kill the barbarian, only inflicting two wounds.
The Orcs had eliminated Hrimm, and finished off the Ice Kin hunters and the horde of human Clansmen, but hadn’t significantly tipped the battle in their favour. Could the much depleted Northern Alliance still rally.
Turn Three- Northern Alliance Army.
The Snow Trolls, wavered as they were, retreated slightly to protect their fland and regenerated some of their wounds. The Ice Naiads also healed themselves before countercharging the Orc horde, with the regiment of Clansmen , swivelling away also to charge the onrushing Mincer, which had been bearing down on them.
The Lord and the Huscarls both attacked the Winged Slasher. The Thegn and other regiment of clansmen countercharging one of the Goblin Slashers whilst the Half Elves counter attacked the other Slasher. They were assisted in this by a flank charge from the other Snow Troll horde, which was finally getting to see some action.
The Frostfang cavalry barely made the charge through the edge of the forest and up the hill to where the regiment of Greatax were protecting the objective, but barely is close enough, despite the efforts of that regiment to get out of range.
The Ice queen skirted behind the Naiads and summoned an Icy Breath against the troop of morax that had done so much damage to the other horde of Snow Trolls., inflicting 3 wounds on them and managing to rout them despite the nearby war drum… Sadly.it was just out of reach.
Between them, the two Ice Kin Hunters took a further three wounds from the giant, bringing him to 9 and the Elven bowmen managed one wounds against the Gore Chariots.
Melee: The Frostfang cavalry, hindered as they were, only managed two wounds against the Greataxe regiment.
The Flanking Snow trolls, likewise hindered by terrain, managed 4 wounds on the Goblin slasher, with another two coming from the Half elves… poor rolls so far indeed! That brought the Slasher to 10 wounds and again, poor rolls meant that it survived, The other Goblin Slasher took 5 wounds from Thegn and Human Clansmen, but again failed to rout or waver the unit.
The Lord inflicted 4 wounds on the winged Slasher, and another 4 from the Huscarls, giving it 8 wounds, they needed a 9 to waver it, and rolled 8.
The regiment attacking the Mincer faired little better, only inflicting 2 wounds. Could the Naiads be the unit to win a scalp?
Scoring only one wound, it looked doubtful.
The Longax horde were now on 7 needing boxcars 12 to waver them. The Naiads rolled 11!
Wait, we almost forgot the Barbarian’s epic dual against Morax Manslayer. He cut four more wounds into the Orc hero, bringing it to 9… then rolled 12 on the morale!, Reroll needed for the Krudger on the Winged Slasher was within his aura… 3! No good. A disastrous round of dice rolls for the Northern Alliance that may cost them the game!