Orcs in 4th

Orcs seem strong in 4th. Mixing both of the old lists into one gives a lot of choices. And the commands are good. Anyone else find orcs good?

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Not played yet but Orc list looks very solid with commands and options and better than 3.5.

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Yes, I do like them a lot. Orcs are my first tabletop love and I am really happy to see that they seem to be good in 4th. I am looking forward to playing them

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Mentioned this else where, I’m looking to use the orc rules to run my beastmen force as it now has the range of units - chariots, giants, hounds etc - to represent everything. The orc list looks pretty solid too, as a bonus.

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Orcs are the army which benefits the most from the merge.

But there are two minor things bothering me:

  1. They - or to be more precise - Riftforged lost their character and uniqueness. Well, they reminded me of a mixture of AoS Stormcasts and Warcraft Orcs, but they had something.

  2. There are units which seem redundant because there is the (better) version from the other list. For example the big boy on Slasher.

Orcs in KoW seemed to be a weaker fraction l. They missed something and I don’t remember somebody winning a major tournament with them.

Riftforged brought better models and better rules and units (Shrine, Helstrikers) and they got their results.

Now this army is a force to be reckoned with.

With probability the best Command order (Elite from the ogres is not for so many units and 1/6*2/3 is less than 1/6 additional hits), they will rise and give the other armies a beating.

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I started buying AoW orc files a month before the new edition was announced, so there will be an army of orcs in the future.

But my GW Chaos army would feel good with this list too.

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Off topic but what do people use for Morax these days?

I will use savage orcs. They are the only ones available with two hand weapons.

Even Mantic is not offering some.

And personally I find them more fitting. According to the short Mantic background they are veterans, keeping their calm in battle.

Well, Wild Charge and using two weapons does not work for me with that.

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what, my two regiments of morax are mantic. there are extra arms on the sprue to make them (instead of the shield arm for ax).

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Didn’t they use to be a kit that combined ax sprues with metal arms?

I’m asking because someone unknown to me asked in my flgs’s discord.

Yes Morax were combined ax sprues with metal arms. May have been taken out of sale due to the metal components. You can see mine at 1:40:

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There are paired axe arms (designed for the RFO) in the vault - along with 2 handed axes

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I think Orcs are a bit plainer, but by no means weak. The command order to explode 6’s looks amazing.

Did anyone already started in 4th playing Orcs? What would you say how they feel?

I had one game vs orcs, me playing Elves.

We played Raze, diagonal deployment. There was no entry into his deployment zone because he had so many units.

He used Thonaar and 2 other characters. He had a surprising charge due to the wild charge command order, which is kind of useful.

And at least one of us had a blast considering the other command order. Sometimes he had hits like his attacks because of it. That hurts.

Even his unit chariots played a good role, because with CS hindered charges are not that bad.

We had a couple of games against each other before and I think I won all of them, but this game was won by him.

His army loooked kind of like this:

Thonaar, Armystandardbearer, wizard

2 regiments Moreax

2 regiments Greataxes

2 hordes Ax

1 regiment Ax

1 Ambarox

1 unit chariots

Thanks, mate! I see no hordes in his list. I am glad that I based my hordes “flexible in the sense of two regiments side by side” so bringing more regiments and no more hordes doesn’t effect me on that side.

That hordes don’t unlock better/more than regiments seems to be odd from my point of view, but I still will try a bit around to find out if they are still “useful” enough.

2 hordes ax

One survived the charge of a regiment Drakons and Air Elementals with the Hammer, one round of attacks from the Drakons and well - he was unlucky there - even two rounds of attacks from devastated Drakons (second time with 37 damage on them).

I do think hordes with a decent price are still useful because of their unit strength. I would at least field one. If your enemy has an objective with a horde, you have to use 2 units just for a draw.

And some units (like the pumped KoM Large Cav or the Xxirkali lions) will rush through any regiment.

They’re also more efficient targets for the blast order or bane chant (or whatever).

Speaking of hordes, there are several players in my region talking loudly about running triple Ax legions :melting_face: Maybe one of the scariest units in the game now, with Me 4+ and CS1 attached to that ocean of attack and nerve!

It was me! I played the orcs and yes. I lost all of our previous Games :grinning_face_with_smiling_eyes:

To be fair, I won the scenario because Heroes now have US.

I already had a lot of Ax regiments in 3rd and liked them back then, but now I really think they are great! And I play chariots because they are unaffected by phalanx.

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So would you prefer Ax above Riftforged Legionaries?