Vanguard gives very little instruction on terrain placement, other than “at least 25% table coverage”. Some of the scenarios give a little more guidance, but not much. But terrain has a massive impact on the game: Terrain can dictate wins and losses, and exacerbate issues with shooting, cavalry, or other warped metas. So it’s important to get right.
To that end, I’d love to foster a discussion about what a good Vanguard table looks like by encouraging people to submit photos of their tables to be critiqued on playability and balance.
I’ll start! Here’s a table I set up for a Rescue the Prince(ss) scenario:
Scenario: Rescue the Prince(ss)
Narrative: The rescuers have caught up with the captors in the foothills near Sorigern. The captors make their stand on the crumbling Old Road.
Features: 4 large hills, 1 large woods, 1 campsite/difficult terrain area, 1 rockfall difficult terrain area, 8 stretches of obstacles, several individual trees/animals
My criteria for a good table:
- Looks good & is thematic.
- Avoids kill zones near objectives and deployment areas.
- Covers at least 25% of the table in terrain.
- Slow factions must be able to reach objectives by turn 4.
- Limit firing/charging corridors. In the Open shooting and charges should be uncommon/reward for good maneuvering.
- Mix obstacles, difficult, impassable, and climbable terrain.
- Create high points, choke points, and concealed routes to create meaningful maneuvering choices.
I should clarify that the high point of the hill to the right of the objective is just out of 12" from the objective.
What are your thoughts? How many stars would you give this table? Is it wildly unbalanced anywhere? Why/why not?