March has been stressful for me, so I was quite pleased to get in two games in recently against the forum’s own @Mitch_novem.
The first game was Battle 032, with Push as the Scenario. I brought Jabberwocks, Night Raiders, and several groups of Mounted Sons. Despite not having much shooting to get the blood flowing, the Jabberwocks both did far better than expected, even without their Feeding Frenzy rule coming into play much. Just being cheap, Nimble monsters makes them pretty fun to run.
The second game was Battle 033, with Plunder. This list swapped out the Jabberwocks for a Frost Giant, but kept most things the same, since I was traveling. The Frost Giant was interesting, but a bit disappointing in this situation. He’s got a breath attack ability, but it’s not likely to do much, and here he took the Rampage upgrade and then got stuck fighting monster-sized units, which was a bummer.
In both games, the Draugr continued to get in the way and impress and the Mounted Sons performed well as a cheap but potent cavalry threat. The Night Raiders performed well, but had some hot dice, so it’s hard to say just how good they actually are. The axes seem really hard to use well with only a 12" range, so we’ll need to take them for another outing at some point.
Most of the folks that read and post in this thread have already seen and posted there, but my opponent is soliciting advice in another forum thread, so feel free to check that out, and thanks to those that have already given him some feedback.
Cheers, and thanks for reading.