I got my reports and posts up last week and then was traveling a bunch. I’m mostly recombobulated now!
I don’t think the regiments have the Nerve to pull off being a proper anvil. They remind me of NA/Varangur Tribesmen, just a great generalist unit with Def5 and CS1. Elf Palace Guard could also qualify, but I haven’t really played against them. They should grind out any lesser unit (eg. KoM Shield Wall) over time (the Abyssals especially, thanks to Regeneration), and while they’ll likely eventually fall to a greater unit, they should hold for at least a turn, and that winning unit should be bloodied up by the time the Guard fold.
Back in my World of Warcraft days I tanked, and as the raids got bigger, supplementary tanks (Off-Tanks) were brought in to grab additional baddies and such, and I think that is more the role of Abyssal Guard regiments – bumping and grinding against secondary threats while a horde (eg. Lower Abyssal tar pit) or chaff (Imps, Gargoyles) deal with the opponent’s main hammers. More testing is needed though. I do have a few more Abyssal Guard lists in the hopper, but I am not quite sure when they will hit the table. And all this said, I think if you can swing it, just taking a horde is probably going to due better, given the high costs of multiple regiments.
I still like the Warlock, if nothing else, running with Loot tokens is nice! Yes, the shooting attack is a bit awkward, but overall, they are a very versatile Champion, and I don’t mind having the utility. For example, in melee-builds, a Bane Chant isn’t going to be useful early on, and chipping a damage or two at something with Firebolts tends to be worth it. I think if they fix Flame Bearers, the Warlocks will then feel much better. But them and a Spell seems fine to me.
I still think the Efreet should fill this desired spellcasting niche. Giving them Inspiring; making the Fireball optional; moving them to a Specialist slot are all ways to make that guy a little more attractive and useful, relative to the Warlock.
More generally, for Specialist choices, more testing is needed to see what all the Guard can do, but I am liking the Berserkers best so far. The Tortured Soul changes (uh…nerfs) aren’t grabbing me; and I am still struggling to get good proper cavalry charges for the Abyssal Horsemen, who also got hit with some nerfs. Berserker troops are going to be a nice outriding / flanking threat for a small investment, and regiments with the Brew of Sharpness or Brew of Strength are both pretty serious threats that don’t break the bank.
An update that Will and his Abyssal Dwarfs took 4th at the St. Louis Open this past weekend, with Rob and his KoM taking 5th. A darn good showing for both of them! Both have a handful of other tournaments coming up, so hopefully I’ll have some more practice games with them coming soon!