We had a scenario like this come up in a game. The Twilight Kin, like the orcs, really like getting close and boarding. We were playing Hunt the Flagship, and I needed to grapple a bigger ship, to slow it down so my Flagship could escape. We were playing basic wind rules. Both my Banshee and my Impaler were inexperienced (first game of our campaign), but they both had barbed harpoons which makes grappling a 4+ and ignores all modifiers.
The Banshee activated first, successfully grappled, and won the first boarding action quite miraculously! She had a net +2 to her roll, with her bansheeâs wail, and the +1 for first boarding action. The Grimstone was barely damaged, so no nerve check was necessary.
But hereâs where it got very confusing.
Next up was the Impaler who was also able to successfully deploy his barbed harpoons, and caught the Grimstone in its clutches [I realized later I should have aligned the Impaler to the Grimstoneâs port side, and not her stern!]. RAW, my 3-CS Impaler will throw down with the 6-CS Grimstone, ignoring the banshee (though itâs clear that her Bansheeâs wail will impact the Grimstone crew, as theyâre penalized in any Boarding Action if she is grappled with them).
The multiple grapples section, page 33, only describes rules for the Grimstone allocating CS dice against the two ships to which it is grappled. There is no provision for what to do when two allied ships have grappled a single target. If a second ally joins the fight to board a target with an ally (i.e., my Impaler grappling the Grimstone after the Banshee), there is no provision to add the Bansheeâs crew. They just sit back and watch? The Twilight Kin are all about boarding, perhaps even more so than the orcs, and multiple grapples are vital, to activate key synergies. And what is written on page 33 is very odd - on their activation, apparently if the single ship doesnât allocate CS dice to one of the two or more attackers, they donât attack! In this example, if the Grimstone allocates all 6 CS to the 2-CS Banshee, the Impaler is ignored, and doesnât get to participate!
These rules are based on Black Seas, which I have, and I think there was an omission in writing up the Armada section on multiple grapples. From BS: âif more than two ships are involved in a grapple, add the Ship Points [the equivalent of Crew Strength] of each side together⌠Then resolve all boarding actions as described aboveâ
We also wondered about disengaging - it seems just as easy to disengage from a grapple with one ship as from a grapple with two or three. This seemed weird to us.
Finally, when a third ship joins the grapple, you tally the total CS of the two attacking ships with the CS of the one defending ship. The side with the highest CS gets a +1 modifier to that and subsequent boarding actions. This has the odd effect of sometimes granting a sudden bonus to the victim of the boardings that it did not previously have, all because a second enemy joined the frayâŚ. I thought maybe this was another mis-transcription from the original rules, but BS has very similar wording. If a small ship grapples a big ship, and a small ally joins her, all of a sudden the big ship gains a bonus where previously there was none⌠It seems to me that if the two ships summed together have a higher CS, they should gain a bonus, but not the other way around.
OK, this brings my to my questions, which Iâve tried to make as clear as possible, given how messy this is:
- I think the Armada rules should read: if more than two ships are involved in a grapple, add the Crew Strength of each side together, then resolve the boarding action as normal. Is this how the rules should be interpreted?
- And I would propose the following change to the rules: If the side with the most recently grappled ship (i.e., the newest arrival) has a higher CS, that side gains a +1 attack roll modifier. This is checked whenever a new ship grapples the scrum (and perhaps some provision for whenever one or more ships in the scrum surrender?). Why would the victim of a multiple-ship grapple suddenly gain a bonus with the arrival of another enemy where previously they had none?
- What is the rationale for the single ship âallocating diceâ between the 2+ grappling ships? See #1 above. Keep it simple; if the 2+ ships side loses the Boarding Action, then each ship that is crippled would check nerve individually.
- I presume the statement under multiple grapples (p33) âenemy ships that are not allocated any dice, will not attack back in the current Boarding Actionâ is a typo as this makes little sense. See #1 above, correct?
- Disengage: does a ship need to test to disengage from each enemy separately in multiple grapples? Or can a ship pass one skill check to disengage from multiple enemies?