GW Druid - within 6" of core elemental = reroll 1s on Fireball, Blizzard, Heal, Hex & Surge; upgrade [1] once per turn target second Elemental unit with same or dif spell for 25pts
Love the changes overall, with the exception of losing strider on the Mino Chariots. I’m hard pausing on my reg of them and considering just making some Guardian Brutes instead, and eventually making a more beastial Stampede because IMO that’s the way to run that unit now, as a single upgraded reg.
My current plans for my Herd:
I was already planning to print and paint the minis in that formation, so calling it kismet Waiting on some satyr KS sculpts to arrive.
I used to take a Great Chieftain (I dig combat individuals) but it was phased out for Centaur Chief(s). The points drop puts him back in the running and the upgrade is excellent. Printing a new model when that KS arrives.
Gonna make a Guardian Brute horde now that they’re a little more functional (global pathfinder is one of the reasons I play Herd!), even if still kinda expensive for me.
I was already planning on doing a Chieftain on Chariot, and that’s a platform where I’m happy to have the Sp 7 trade for Strider.
Currently printing a Hydra, because I’ve got a sculpt I love and I don’t have a titan yet, even if it seems bad
Speaking of titans, I’ve got a Greater Earth Elemental to the GS stage but man, I hate having to fill gaps … (not COK related)
While I’m not very interested in the Avatar, it does have me sourcing verdant dragon sculpts
I don’t know how good it would be but I’m going to have to try a horde of Bray Striders (think I just about have the minis).
Also keen to give a Chieftain with the Horn of Migration a go - another interesting modelling project.
I already had two troops/one reg of trappers done but will put together another couple of troops for the formation. Plus they just got better overall - with TC 1, Me 4 means they’re quite nasty in a flank.
Quite impressed with the page of updates - there’s a nice mix of tweaks and new stuff. Happy that The Herd got equal treatment this time around too.
The trappers would need a few more changes to be decent archers. I wouldn’t have minded Steady Aim, but see the ranged attacks as something to do before they sneak in for a flank/make them harder to ignore. The Herd are on the whole a CC army - a bit of shooting is fine but I’m not sure I’d want to see a ranged build particularly - would involve a bit of an overhaul. Just my take on it, mind.
I’m thinking it’s probably more important to include a character hunter now as there’ll be more key pieces with auras and othe rules due to upgrades, increased [1], formations etc. Worth taking down to stop the buffs, but they’ll also be more expensive than before.
The Great Chieftain seems like a decent pairing with wings - TC1, Pathfinder, and Cat (crows?), plus the pts drop. Still 145pts though.
A Centaur Chief with a Cat and Scythe of the Harvester could put out the same to +4 attacks compared to the Chieftain against a Inf character. Not much cheaper at 135pts.