Has anyone given this a go? Enjoyed taking part in a large scale game the other week.
You could easily use a KoM army with the medieval army lists. Units occupy a square on the grid, so troops and regiments would be playable in the game.
I haven’t managed a game yet. Several members of the local club love it and play a couple of times a month.
I’ve watched a couple of games and bought the rules in preparation for a game
Monsters and Magic (M²) is a free fast play set of rules for Fantasy Battles. It uses Simon Miller’s To The Strongest! ancients rule set as a core. You must already have a copy of those rules to play.
We introduce here the rules for magic, monsters and characteristic to allow you reflect all the colour of the fantasy worlds in which we play. We do not change the core mechanics of TtS! we simply layer our changes over the top.
i do have the unofficial 3rd edition Historical KoW rules, which i guess is more army lists than rules, but i havent had a chance to try them out yet, but i have tried Hail Caesar rules, which i like as an alternative to KoW. A lot of my local gamers are into 6th edition Warhammer, but everytime i play it, I come up against armies that are not in the slightest bit balanced.
Generally, Kings of War is fairly balanced with each army getting some naff shooty units, some sort of Giant, something that can fly, a bit of chaff and some expensive elite heavy infantry type of units etc. and generally the rules make sense. I understand critics of the corkscrew like charges that can be pulled off, (i haven’t played with the new rules yet, so they might have fixed that) but i’m more than happy to embrace a club rule that stops that.