ok, so bit of a heads up here, i’ve not yet had a chance to get the full rulebook (making do with the freebies right now) but what i have read so far the game is a nice skirmish ruleset with some interesting ideas.
that said, from the stuff i’ve read and the demo videos i’ve seen, the game seems to be rather focused on fighting and defeating ones opponent. i get that the framework of the games concept is that of basically special operations on behalf of your army, but it seems to me that as a skirmish game there is a lot more potential scope of options than just facing another player and killing their warband.
specifically, i mean more narrative focused games, like GW’s old Mordeim, or Osprey’s Frostgrave and Shadow Deep, where the focus is more on the campaign, and games are less head to head throwdowns but more focused on storyline objectives and/or exploring the board finding things and getting into trouble.
of particular interest to me is the options in the osprey series (from what i’ve read) for Co-op games or even full solo-play, where rather than fighting each other the player(s) deal with whatever random or not so random opponents they encounter, based on the scenario and encounter tables.
it seems to me that Vanguard would fit rather well into this approach. rules wise it should adapt to an exploration and encounter type game fairly easily, it just needs some rules for points of interest (that would turn up treasure or various random events or encounters), some new scenarios focused on such play, and some ideas for various potential settings for players to build narratives around.