Vanguard is a lovely game, it’s clearly in it’s first edition though. There are a few kinks that need ironing out, the kind that are practically impossible to see till a lot of people have played a lot of games.
What do you think need to be tweaked or rethought?
My first is the way cover works, it’s mechanically the same, but it’s not intuitive and gets forgotten about.
Also; the more rules are the same as KoW, the easier it will be to learn the game.
Warband morale does not seem to work like intended. It happens almost always to everyone, which is a problem because fallback checks can decide the game. Dice get to decide the winner, which is not a good feeling if you played well.
The cavalry rule might be a bit too good. It certainly makes some models very powerful.
I’m also not sold on the power mechanic. It works, but it also brings in a roll that dictates what you can do in a turn. Can be mitigated though. It also makes the fatigue (which I really like) less impactful.
Mostly I just loathe special dice that can only be used in one game.
Finally, now that Mantic has moved away from the rules with mini’s release style and the rules are available online for free: having the lists in a book or two like in KoW would be much nicer.