After my fourth game I noticed the first time, that a unit is just wavered for its own remaining turn, it is wavered then.
Most common case would probably because of a failed Withdraw! test. But why is it wavered anyway? It can’t move but still ordering Command orders.
And if it’s just because of shooting or casting a spell: I would prefer a simple sentence stating the unit ca’t shoot, right at the rules for Withdraw!
And the only other possibility I can imagine right now is the Crystal Pendant of Idon’tknow.
Where’s my mistake?
And another question which occurred today :
A unit in an elven army becomes wavered in the opponents turn.
The Command Order Rodinar’s Presence is used on it before the wavered unit gets an order.
The wavered unit rolls for Headstrong and is successful. So it’s not wavered anymore?
Headstrong needs a unit to be wavered at the start of its turn (check), it didn’t declare a Movement order before the roll (check).
Easier to use an existing game mechanic than have to add a bunch of extra rules to the withdraw section.
Also note the wording at the end of the Withdraw section: “Units that Withdraw may still use ranged attacks in the following Ranged Phase this Turn, unless they are now Wavering.”
You couldn’t Withdraw, become wavered, get given Headstrong through a command and then shoot, as Headstrong i) only works if you begin a turn wavered (you didn’t) ii) kicks in before a movement order (withdraw is the movement order you’ve used).
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You are mixing two different things. I never said the wavered unit with Headstrong became wavered because of a Withdraw!. Of course it would not be able to shoot, because Headstrong wouldn’t trigger.
I added opponents turn, but like I said: I didn’t mention the Elven unit wavered because of a Withdraw. I even said clear that the unit didn’t receive any order yet.
It does - see above.
You’ve asked two questions, apologies if slightly rolled answers together.
Elf - yes, entirely the point of the command (KoM has it as well). Wavered by enemy, give command, pass headstrong, not wavered.
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Wavered units also half their Unit Strength which would apply if a unit attempted to Withdraw and became Wavered
But during your turn US is not important and at the end of the turn you aren’t wavering anymore, so for deciding who is scoring it doesn’t matter if you failed a withdraw and become therefore wavered.
Yes, you are (I think) correct as written.
It seems to me that the rule is MEANT to be that, if wavered during your turn, you are wavered until the start of your next turn. If wavered in your opponents turn you are wavered until the end of your next turn. That’s not what is written though, so I am guessing intent.
There are scenarios where US in your turn absolutely is important (e.g. Raze).
You are right! But that is still a little ambiguous (technically) as “it will lose the [wavering] status at the end of that Turn” and Raze states that “1 VP for each Objective Marker you control in your opponent’s Deployment Zone at the end of your Player Turn” - so what happens first - points for Raze or removing wavering?
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