As I read the review om KoM my mate from regum aeternum posted, I agree with a lot of his assessments.
Generally we’re both very happy with the way Kingdoms of Men have gone from 2nd to 3rd. The indomitable will upgrade is a good army special rule; the passive boost to charge ranges for hordes help us and our medium flier and war machines are actually fieldable now.
While he’s also very disappointed with the rebranding of the beast of war (something I somewhat agree with, but I can live with ) there’s something that both of us feel as a loss that hurts (or in his words “stings”)
It’s the loss of cheap infantry troops other than shield wall.
In KoW version 2 we had access to troops of spears, shieldwall, polearms and militia in addition to foot guard and fanatics and the various shooters. Especially the polearms and the militia were taken a lot, the previous due to CS(1) and the latter due to the point cost of 50. In KoW 3 we lost access to troops of polearms, spears and militia.
Of these, I fully understand the loss of the spears (they don’t bring very much to the game compared to the shield wall troop) as historically, fielding spears in just two ranks was not that useful. Also, the loss of the militia troop is understandable as a 50-point troop might be a little too cheap.
I just don’t understand why the polearm troop had to go. I loved the 70-point unit that could serve both as chaff and mini-hammers. I have played armies where I fielded 8 troops of these guys and even though it wasn’t super-effective, it was fun as hell to play!
Especially as the alternative choice (+1 def/no CS) is still in the game, even at a discount!
Is there a specific reason they were taken out? Can we expect them to return in a future implement or are they gone for good?