Mine was May 2017 - my first and only Ratkin game I think.
Here is what I wrote at the time on my blog.
Angles and moves do need careful planning, as with poor initiative you could be caught out badly by being assaulted without the ability to fight back. This does however mean sacrificial units could be used to good effect to lure enemies into a trap.
The game was certainly quick, bloody, and simple so meeting our needs of a 2-3 hour game we can play on an occasional basis without needing to learn complex rules. With angles and distances so critical for charging I can see competitive play being contentious affairs with lost of laser-based aids being popular. Not an issue for friendly games though.
I am tempted to look into an Arabian army based on my Gripping Beast Arabs but need to find some Djinn to field flying units or perhaps a Troop or two of flying carpets