Agree, game wise regiments are often more useful, but I always liked the way bigger units look and hope they are encouraged to be taken.
You can, you just need to unlock the option.
I have never used one. Hordes do pretty much the same thing for less.
I have a regiment of scarecrows basec as two troops so that I could if I want to, though.
Iād probably start with a magnetised 40x40 and put several individuals and/or empty bases (but with basing to match each army).
Then get sabbots.
Then maybe make some command group stands for my dwarfs, depending on the units available. Especially if several roles are rolled together to make a new hero. Like a lord with a banner or a warsmith with a warmachine.
Come to think of it, a warsmith would be taken more if it was a Hero [war engine] with an aura in 3rd edition. Also a flamepriest on a 40mm is basically a flame belcher that can take spells and artefacts.
It also opens the door to horror riftweavers just taking the role of a horror. Though Iām not sure why they werenāt made a cross between a horror and a planar apparition when the range was refreshed/consolidated.
Sounds like a good way to encourage themed list, like zombie heavy or all skeleton, if done right. Nice!
Wonder what they mean with targets traits instead of keywords? Like what is a trait, and how would this differ, from the old keywords?
I think it is just rebranding the same thing.
Might be, but usually a trait is something you choose while a keyword is something fixed
So maybe (just guessing from my side, no knowledge about it) heroes get the option to choose which units they support instead of being pre-made to support a specific one
Yep - and by targeted we mean we only have them where they are actually used and not have lots and lots that donāt mean or do anything!
Iām feeling pretty optimistic about 4th edition.
For me, there are two main reasons to welcome a new edition:
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Fresh energy. Change for its own sake isnāt always badāsometimes shaking things up a bit is exactly what keeps the game and the community feeling alive.
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Resetting the rules creep. Over time, we get a pile-on of new keywords, tweaks, patches, and fixes. It works, but it can also feel clunky. A new edition gives us a chance to smooth that out and bring things back to a cleaner, more balanced state.
How balanced it ends up being will depend on playtesting, but conceptually, Iām excited about where this could go.
I trust Mantic to do the right thing. Many of these changes look good at first glance and so far mantic has never failed to produce a good rule set. But i will definately put my halflings on hold until we know for sure how army composition works and what units and unit sizes are available.
There is obviously a plan for a narrative arc, and all these faction-focus books. Iām curious how this will actually translate into feel on the tabletop.
If it is to mean anything other than being lore/fluff in the background, what happens in these terms should equate to playstyle differences between factions, units etc. And Iām curious how this will manifest, bearing in mind the tradition of a clean, lean rule-set. Are we still still looking at pulling from a common, shared set of traits, mainly⦠Or will things become more faction-specific (My hope).
That is a shame. Major edition changes can always benefit from more playtesting and proofreading, even just based on previous KOW releases. How many players are in the closed testing?
Outside of staff, all the testers were selected by the RC. Including the RC themselves, about 40 people.
Do you have room for one or two more? ![]()
Iād say that is the absolute opposite of what I want. Having played WFB for decades, before switching to KoW in 2015, one aspect of KoW I love is that most of the rules are from a USR list. I certainly donāt want to go back to the days of every army having bespoke rules that ultimately have fairly similar effects. Itās just rules clutter and doesnāt add much. I much prefer the way KoW handles special rules.
Yes, itās one of those issues where there are definitely different views. All of the arguments have been hashed out at this stage, now we are just waiting to see where Mantic come down on it in 4th I guess. Probably they will try to satisfy everyone, rather than doing something radical.
From my point of view, the shared pool of rules and command orders that we draw on can result in some factions and units feeling quite samey. Of course when you dig down they play differently, but it can be subtle. As Iāve said, I am not scared about the idea that there would be more readily apparent differences, and faction-specific rules.
Making more bespoke rules for factions is not guaranteed to overcomplicate the game. The question is how much detail is involved, itās about the implementation, and degree of additional detail. I donāt think weāre going to get the equivalent of GW-like Army Books dropping in this four year cycle.
Culling out the factions would have helped, but thatās another hot topic of debate and doesnāt sound like itāll be one they do too much on.
They did a pretty good job with faction orders/command orders in Deadzone and Firefight, so I am optimistic.
Hey everyone,
Just sharing this funny new video posted in the Manticās Youtube channel about the 4th:
Kings of War | 4th Edition Brainstorming | Inside Mantic HQ
My hype is growing non-stop ![]()
Looks good to me so far.