As a night-stalker player, I agree. It’s entirely acceptable and understandable if night-stalkers simply don’t have a place.
It could be cool though. There are many monsters and legends at sea. The terror was a kraken like thing, surely something like that was actually a night-stalker thing giving the kraken a bad wrap? Something like sirens that draw ships into terrain? Groups of soulflayers that fly around; are hard to hit, board ships easily, but can’t take much damage.
Getting a game established before adding the faction of weirdness is probably best though.
Yeah, having actual fleets for Nightstalkers ,Trident Realms, FoN & FoA seem a little hard to fit in the rule set as things stand (from what we’ve seen).
Black Seas had a set of sea monsters which would fit better for these armies. They had rules but don’t know if more like random encounters than an opposing force?
think of it as a combination of crew and the damage the hull can take. In Black Seas damage can be repaired during a turn so it’s not always a falling number, don’t know if that’s been carried over from it though
please be aware, while there are KoM rules for Armada coming (from most mentions in the mantic blog), and they are likely derived from the black seas ship stats, there has been zero indications that Mantic is going to be using the warlord plastic ships themselves. it is still within probability that mantic will produce their own resin minis for KoM that fit the slightly cartoony visual style set by the current four released factions. it seems likely though that it will be a list without official minis, like the KoM in the normal game and Vanguard. which would actually be preferable, since it would let them be a bit more varied in fleet composition, able to give KoM their own flavor rather than just being “basileans but less interesting”
so while getting the warlord plastics is certainly a rewarding option (they can easily represent basileans too after all), lets stop saying that the mini’s will definitively be part of armada.