Data and Dice

With the new 4th ed maps, a quick update to KOW setup generator:

Direct webapp link to generator here: Kings of War Setup Generator

As always, let me know if you want any tweaks to it. Should be cleaner, faster, and include the new edition info.

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We play a lot of games in the 1000-2000 point range, that’s the norm for us.

There’s certainly a value to playing quicker games. Although even a 1000 point game of KOW can take longer than for us to play 1 or even 2 games of Halo Flashpoint. Where speed of getting it all done is a consideration in the battle for playtime, it’s good for KOW to be able to scale down as well as up. Champions doesn’t appeal to me in the same way as a small game of the KOW ruleset.

Anyway, my 4th rulebook only arrived in the post yesterday, so I have some catching up to do.

I speak to a few KOW players ‘offline’ / closer to in the real world, and I generally have found them pleased / excited about the new edition. If I go onto Fanatics (or even here, lately), I develop an entirely different impression. Unfortunate, I think.

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Some good info.

With regards to the champion & warlord changes, it would be interesting to see how those were split between previously infantry/cavalry hero types and the LI/LCav ones (which after all already had US and could carry tokens - which are two improvements for individuals).

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I would like to see a general overview.

How many Warlords/Champions does every army have?

How many Core Units, how many potential (because a hero changes the category), same goes for Special and Support.

How many of the heroes have Inspiring in general, how many just for a trait or how many don’t have any.

But well, this probably takes it time…

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Finally a chance to parse some numbers with the simulator transitioned to 4e. This will no doubt change as units get updated in the companion but it’s a start.

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let me see what I can do.

A quick post for you:

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Great analysis, thank you. Is there a reason the new Xirkaali faction is not included?

Although Nightstalkers don’t have that many units and for well known reasons no Inspiring, I would rank them still in the top 5 armies.

And Orcs had only a small roster without Riftforged. Even now they just have mediocre 49 units.

At least I now know why Abyssals look so boring now. They are just missing variety.

Thanks for your work, nice piece of data.

And you are right - at the moment we don’t know anything. First we need more data.

Old habits die hard! I’m so used to stopping after Undead as the final faction that I didn’t scroll down to import Xirkaali. Updated.

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First (and likely wrong and to be updated) 4e army review:

Tldr: human tribesmen are great. Expensive heroes not so much.

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More infantry edition indeed.

I suspect that heroes will be far less efficient across the board. Hopefully, unless command orders and inspiring can be quantified and factored in.

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WIth some help from Direct Misfire, a quick report to test out my 4th ed changes to the parser. Let me know of any errors so I can fix going forward.

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Where did you get the data? It’s quite hard to find any mistakes without looking at the lists or results.

I couldn’t find the data so far.

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Results are on Tournament Standings - Tournament Manager

The lists were on Facebook, if I recall correctly. I don’t have a link offhand.

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Interesting that the tournament was won with 5-0-1 and the unbeaten player with 5-1-0 became second.

An elvish army won all games but one against Nightstalkers. Assuming the elves invested several points in shooting, it is no wonder they weren’t that successful here.

Poor lad with Twilight Kin had to face dwarfs 3 times. Not what I call varied.

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Having faced three Dwarfs in a row at a tournament myself, I can sympathize :people_hugging:

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The 5-1-0 player lost on soft scores. Specifically he lost points for having no mantic models in his army, which was just enough to drop him into second.

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