Data and Dice

With the new 4th ed maps, a quick update to KOW setup generator:

Direct webapp link to generator here: Kings of War Setup Generator

As always, let me know if you want any tweaks to it. Should be cleaner, faster, and include the new edition info.

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We play a lot of games in the 1000-2000 point range, that’s the norm for us.

There’s certainly a value to playing quicker games. Although even a 1000 point game of KOW can take longer than for us to play 1 or even 2 games of Halo Flashpoint. Where speed of getting it all done is a consideration in the battle for playtime, it’s good for KOW to be able to scale down as well as up. Champions doesn’t appeal to me in the same way as a small game of the KOW ruleset.

Anyway, my 4th rulebook only arrived in the post yesterday, so I have some catching up to do.

I speak to a few KOW players ‘offline’ / closer to in the real world, and I generally have found them pleased / excited about the new edition. If I go onto Fanatics (or even here, lately), I develop an entirely different impression. Unfortunate, I think.

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Some good info.

With regards to the champion & warlord changes, it would be interesting to see how those were split between previously infantry/cavalry hero types and the LI/LCav ones (which after all already had US and could carry tokens - which are two improvements for individuals).

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I would like to see a general overview.

How many Warlords/Champions does every army have?

How many Core Units, how many potential (because a hero changes the category), same goes for Special and Support.

How many of the heroes have Inspiring in general, how many just for a trait or how many don’t have any.

But well, this probably takes it time…

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Finally a chance to parse some numbers with the simulator transitioned to 4e. This will no doubt change as units get updated in the companion but it’s a start.

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let me see what I can do.

A quick post for you:

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Great analysis, thank you. Is there a reason the new Xirkaali faction is not included?

Although Nightstalkers don’t have that many units and for well known reasons no Inspiring, I would rank them still in the top 5 armies.

And Orcs had only a small roster without Riftforged. Even now they just have mediocre 49 units.

At least I now know why Abyssals look so boring now. They are just missing variety.

Thanks for your work, nice piece of data.

And you are right - at the moment we don’t know anything. First we need more data.

Old habits die hard! I’m so used to stopping after Undead as the final faction that I didn’t scroll down to import Xirkaali. Updated.

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First (and likely wrong and to be updated) 4e army review:

Tldr: human tribesmen are great. Expensive heroes not so much.

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More infantry edition indeed.

I suspect that heroes will be far less efficient across the board. Hopefully, unless command orders and inspiring can be quantified and factored in.

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