Having just fallen into a great deal on a bunch of old-school dwarfs, I of course would love to play them in KoW. However, most dwarf lists in KoW seem to revolve around the non-dwarf, or at least non-walking dwarf units like elementals and brock riders.
Having struggled to make normal human infantry work, and having painful experience with how slow speed 5 infantry without pathfinder is, I can see why. In a game where speed and mobility is king, speed 4 is utterly terrible! You suck at a ton of scenarios, especially if you go second, you will never get the first charge, and you have no tactical mobility. Playing a few games with a balanced free dwarf list just confirmed how badly speed 4 sucks.
But I still want to play with my little dudes, so looking for input on some more skewed lists / playstyles. All lists are 1995 (the best pts cost to play):
Shooty - āShort legs are fine when everyone packs a gunā.
3x Shield breaker horde, 1x macwars, 1x jesseĀ“s boots, 3x throwing mastiff
3x Mastiff hunting pack, 3x throwing mastiff
2x Cannon
1x Organ gun
1x Sharp shooters
1x GollochĀ“s Fury
1x Berserker lord, brock, blade of beast slayer
1x BSB, lute
1x Flame priest, inspiring, bane chant
14 drops
Gameplan: Play defensively, hurting the enemy from afar, and then finish with a scenario win with the decent melee elements. I stayed away from ironwatch, as static infantry shooting seems so incredibly lack-luster in 3rd. The shield breakers all have mastiff chaff, so they might have a chance of not being double / triple charged at least. Not totally sure there is enough shooting to actually pull off the waiting game though.
Def 6 is cool - grind you way through this you speedy fucker!
3x Ironguard regiment
1x Shield breaker horde
1x Shield breaker regiment
2x Mastiff hunting pack
1x Dwarf lord on large beast
1x GollochĀ“s fury
1x Greater earth elemental
1x Stone priest, bane chant
1x Berserker lord, brock, blade of beast slayer
1x BSB, lute
13 drops
Gameplan: Try to stay fairly clumped together to be able to support each other and get some juicy flanks when the enemy bounces off all the def 6. I originally had another lord on beast, but added the mastiffs and BSB instead, as most armies have at least one unit that just plows through even def 6 15/17. I also did some switching from my original draft of practically all def 6 to add the harder hitting shield breakers in. Very little shooting however, and no tactical flexibility from movement, so need to make a plan for how to grind out a scenario victory.
IĀ“ve also been eyeing free dwarfs, for example an āall scoutingā list with rangers and shield breakers, but they are both so incredibly expensive, so not very confident that is a good route.
Thoughts on the play styles or lists? Interested in playing foot-dwarfs and want the answer yourself? Tell my which list to test next.