Halfling Wild Speculation!

actually I just checked and the mortar and volley gun were both halfling crewed. They had it all those sexy little folk, I should dig out my halflings

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There doesn’t seem to be enough to work with in the concept for a whole army, especially when you take Dwarves, Goblins and KoM into account.

What’s their unique aspect going to be?

Maybe engineers (still you have Dwarves & Ratkin)?
Verdant (FoN, Elves, SK)?

I just reckon Halflings would be best left for a few characterful uints, not an entire army.

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I think an entirely stealthy army of halflings is a lot of fun, it’s why I’m already sitting on 5K of them.
If they just reprint the old list I’d be happy enough if they want to expand on it ( and with the addition of rifles it looks like they have) then I’ll be happier still.

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I forgot about Stealthy. That’s huge.

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and nimble cav huzzah! \o/

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Including them in another list with enough options to go Halfling only was, IMO, the best spot for them.

I think they’ll be a bit of a Marmite faction - some people liking the more ragtag/humorous flavour but many turned off by it.

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that’s fine, there are plenty of marmite factions already out there.

But you have to look at this from Mantic’s point of view, they get to move the story on and build the lore further while at the same time differentiating them further from Warhammer.

It was the main reason Ronnie gave for staying clear of a standard KoM range, there is nothing to separate them from what has come before.
I imagine Halflings will have as many fans as ratkin when you get down to it, as a range/army that Mantic can theme for themselves while give an idea of what humans could be down the line if they expand from them into a League of Rhordia range.

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I’m more into the stout, loyal, more Hobbit-esque halflings rather than Halfling hot-pots and saucepan helmets!

More like this:

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so am I that’s why I ran a pure halfling army in 2nd edition, they were a regular fighting force with the only wacky thing coming from an engineer copying a dwarf tank, and nothing I’ve seen so far changes that vibe.

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I’d rather own the original Nagash than this! Representing the worst of the Halfling concept:

yeah that’s GW and not what Mantic is releasing, so in that respect I’m with you I don’t want recasts of a 1980s GW figure

I really want to know what the hammer units are going to be. If the halfling cavalry is similar to what’s in Rhordia, they’re not taking out any high defense anything.

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I’m pretty sure Matt and Rob mentioned that the Iron Beast from LoI would be coming back so he’s a stompy fellow, but with the dog cav I wonder if we may see them getting winged aralez for some punchy halfling winged cav

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That would be cool. If the Iron Beast is anything like the original, it’s less punchy and more tanky. I’d love to see something else for that role.

Found it! Bit worried that he’s waving a spatula…

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he is as they have a chef theme for the board game and the scenarios are based on dinner courses, but the minis so far for the range are

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I reckon the food theme will be way more downplayed as far as the KoW army goes. I expect that the Sauceror or maybe a “Master Chef” hero or something.

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yeah, I think we’ll see it in Vanguard, there was talk then that the chefs are like Steven Segal in Under Siege.

They go ahead of the main force to forage, scout and then get the dinner on before the main army arrives.

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Some Halfling ideas to make them more unique:

Slings - unique type of missile fire, steady aim?
Fearsome steeds - to give them some punch, experts in animal husbandry
War-wagons pulled by oxen/shire horses - more punch, Halfling ingenuity
Therennian Sea Guard style unit - mixed spears/bows, well-drilled militia
A burrowing/tunnelling unit of some sort - scout
Flying unit - riding giant birds, more expertise with animals

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They’ll be the cook/scout models as some sort of unit & handgunners being added - but yeah, they’ll need a few things to make the army play (rather than simply look) different

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