If any official rulings on these matters come out before the event, we use those.
If not, use these temporary rulings for the event:
A: A: You can issue a Command Order at any point during a unit’s move. This includes both the units issuing or receiving the order. Each commander is free to separately issue a command during the phase when they want. They don’t all have to issue commands at the same time.
A: Yes, the Fearless unit is Wavered, because no Nerve test is involved. Imagine that the unit
has lost its cohesion and has to spend time reforming its ranks and files.
Yes.
Slayer also works on Monstrous Infantry.
If choosing to withdraw, roll Regeneration before the Nerve check.
Yes. It only stops charging in the movement phase.
A: The intent is that you can ALWAYS ignore yielding heroes, so yes, you do get your post-
combat orders. The only thing you cannot do is to end the post-combat order movement on top
of the yielding hero.
A: You cannot shoot the yielding hero you’re in base contact, because in order to be able to shoot (i.e. not engaged) you must ignore the hero, but if you ignore it, there is nothing there to shoot! You can, on the other hand, ignore the hero and shoot at another target. This is a rare exception, as charging units are not normally able to shoot because they end up engaged.
Yes, the unit can shoot against a different enemy unit and then fight the hero in Combat.
Also note that a unit can shoot at an enemy unit that is in base contact with a yielding hero, because they can ignore the hero.
Yes. It counts as a Combat and the enemy unit can take any Loot counter(s) the unit was carrying.
Count as routing outside of combat: “place the Counter(s) anywhere within its footprint before removing the unit”.
No, only for the unit types mentioned in the spell.
No, only on his combat attacks (like he was in 3rd)
You can declare how many charges you want, but only two are allowed to make it into contact.
It has been corrected in the Companion from 6.1.26
Move 6, Me 5+, De 2+, Att 12, Ne 12, Height 1, Scout
You can hold your unit in the air and carry on to align and slide just like you were a flying unit.
