Regnum Aeternum - Written Battle Reports for KoW 3rd Edition

The New Year just won’t let up, but I’m still getting games in and still (mostly) keeping on top of reporting. Up now are two more Undead reports! Both were against the Northern Alliance of @Cartwright. The Northern Alliance has always been neat; the revamp a few years ago gave them some really nice options and I’m really digging his recent lists. While I like Celestial Restoration conceptually, it’s been hard to efficiently pull off. I think the Healing Ice Queen is stronger, and I am going the same route with my own Liche (Celestial Resto > Drain Life > the normal Heal).

Battle 107 was Push.

Battle 108 was Compass Points.

We’re both gearing up for the Northwoods GT. I decided on some Undead MMU, but was having trouble narrowing down some heroic choices. Lacking the time (and patience) to tweak half a dozen things with 5-10 points differences, I chose to change gears completely, running a bunch of Ghouls and then jamming in a bunch of heroic choices so I could everything all at once.

  • Ghoul troops were neat. Speed 6 and a d3 Wild Charge means they have quite the threat range. They aren’t going to break anything, but can definitely gum things up. Being non-Shambling units means they can also play objective and such nicely. These seemed very popular in 2nd Edition, but seem to have fallen out of favor in 3rd, but taking a few units seems viable.
  • Ghoul regiments were less neat. They are just taking up space, and their only edge is speed. I think hordes are going to be similarly underwhelming
  • Ghoul Ghast was a neat hero, since the TC Aura is included now. I wanted 2 in these lists with so many other Ghouls around! It’s a fun pick, but probably not a really competitive one.
  • Lykanis was a fun hero. I aimed to use them as deterrence, threatening long charges but rarely committing. In this role they worked well. Getting into fights, with just 5 attacks, they struggled at times, even against chaff.
  • Liches are cool. As mentioned here and in DarkBlack’s reporting thread, I think these are a really fun unit since it can be highly personalized. I’m going to go with Heal and Scorched Earth for the tournament, since it’s running more terrain than usual.
  • Mhorgoth is really strong and lived up to the hype after a few turns of stumbling to understand him. Two casts, casting at the double and with Fly and a Dread bubble is just bonkers. He made me appreciate the Herd’s Chieftain with the Horn of Great Migration more, as the Dread bubble was nice in helping to swing combats since I wasn’t competing with Brutal here. Very expensive, but very useful.

Thanks to Cartwright for the games! I’m switching back and taking the Skeleton Warrior Undead to a tournament this weekend, so more to come from the Undead soon! I also got one other random game in with Kingdoms of Men and their Command Dice this past weekend, and I will try to get that posted before the tournament.

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