Oof. I’ve been really busy this last week, and I have not kept up on the thread as closely as I wanted to! Quickly touching on some of the discussion points I missed…
- On Deathpack. Thanks @Darkblack! I just had to have some of those old wolves. I missed your original hobbying post in that thread, but seeing them now, do really like your Deathpack as well; such a nice variety of spooky things, and I can respect all your individually based minis. Unit filler was such a fun way to spice up units. So many of my of my minis have stands, but hopefully some
- On Cavern Dwellers. I can recall maybe one combat from my games where a Dweller did not do at least 3 damage – they have great stats and can really bring the pain. Having played Abyssals, some Trolls in Varangur, and some Lycans in Herd… a big Lifeleech like this seems stronger than Regeneration… though maybe I just like the consistency and getting away from my bad dice.
- On Trevor’s Bromark. The Penitents have always been neat, and the heavy heals certainly worked out in those games. I like where this collection is heading!
And speaking of… my apologies to Trevor. We had been arranging to play last weekend, and then shifted over to a last-minute, slightly earlier meetup with a larger group, and we were not able to get him a game. Hopefully we’ll remedy that soon. For the meetup, I brought the Herd, as I want to explore some Trible Brute builds now.
Battle 139 was against a Basilean in plain old Invade.
Semi-spoilers, but the Herd did not have a good time! This version of the build was a little awkward to start with, but I took it as I was hoping for two games, and I had easy swaps from Hunters to Trappers for the second game. For better or for worse, one game was enough to determine that I did not like my approach.
- Essentially, I tried using troops of Hunters of the Wild to escort Brutes into their combats, and I just don’t think that is a wise approach. I feel like the Herd is almost always going to be at both a drop and US disadvantage, and sacrificing troops just to get into combat just puts me at an even greater units disadvantage. Harpies are fine in a pinch, but this is not a good “Plan A” for how to engage.
- The game showed just how integral multi-charging is to the Herd. I was multi-charging things I was not going to break, while also single-charging things that I shouldn’t, and the Herd really struggled overall. I will try to make multi-charging or bust my motto in the future.
- At 2300 I think the Herd wants 4 sources of Inspiring. The Herd don’t have cheap “trashy” unlocks, so our unlock slots, especially hero slots, are highly prized. The Lycan Alphas are fun, and are great units, but they struggled to do it all without the speedier Lycan units loping alongside them. I’ll be trying out some specialized suites of heroes coming up and seeing what I like.
I have a loose goal of taking the Herd to our next local GT, which is probably early next year. We’ll see what madness I can come up with by then. I have lots and lots of ideas to test, so hopefully I can figure out some lists and get some additional games in soon.
 ). On the list, I’ve found I don’t get great results from triple Brutes myself. Double Brutes, hell yes! But the third Brute horde always gets bogged down or strung out and killed without getting anything done
 ). On the list, I’ve found I don’t get great results from triple Brutes myself. Double Brutes, hell yes! But the third Brute horde always gets bogged down or strung out and killed without getting anything done  I get a lot more out of a Tribal Spear horde in their place, to act as anchor and counter punch, often with the other Brutes.
 I get a lot more out of a Tribal Spear horde in their place, to act as anchor and counter punch, often with the other Brutes. I literally rolled my eyes when Moonfang was box car wavered, on top of all his hot breaks and your own ice cold ones. Sometimes it be like that. Also, it looks a lot to me like you could have combo-charged Moonfang and that flanking Beast into those Paladins in Turn 5. Sitting down the Elohi was cool I guess but the combo very likely kills that unit, plus puts almost all of your US onto the Basilean board side, which pulls the Elohi over if they want to kill you. As the game went on, I became aware that you were almost entirely operating on his side, which is Herd’s preferred state but also great for Invade, while he had barely moved apart from the angels. Until the wheels really came off in the late game, I secretly wondered if you were going to pull this off …
 I literally rolled my eyes when Moonfang was box car wavered, on top of all his hot breaks and your own ice cold ones. Sometimes it be like that. Also, it looks a lot to me like you could have combo-charged Moonfang and that flanking Beast into those Paladins in Turn 5. Sitting down the Elohi was cool I guess but the combo very likely kills that unit, plus puts almost all of your US onto the Basilean board side, which pulls the Elohi over if they want to kill you. As the game went on, I became aware that you were almost entirely operating on his side, which is Herd’s preferred state but also great for Invade, while he had barely moved apart from the angels. Until the wheels really came off in the late game, I secretly wondered if you were going to pull this off …
 So now I don’t run Moonfang and let Alphas get thrown under buses …
 So now I don’t run Moonfang and let Alphas get thrown under buses … 
 


 Nimble is rough! I do think deployment did you in, tho I was really hoping the stacked brutes would somehow win out in the grind (spoilers: ain’t no grind against zerker spam)
 Nimble is rough! I do think deployment did you in, tho I was really hoping the stacked brutes would somehow win out in the grind (spoilers: ain’t no grind against zerker spam)