The historian in me actually appreciates the rant, and agrees with all the points made. I would agree that the designers are still struggling a bit to find a niche for most chariots, but I don’t know if I have much to add or any solutions myself just yet. The game has a fair amount of unit-size baggage, and I somewhat doubt that Chariots are going anywhere like you’d hope and suggest.
Personally, I would like to tweak the stats so chariots and cavalry aren’t directly competing, but I think the smarter design choice would be to double down on the Ogre approach and just start giving armies access to primarily either one or the other. That way the chariots can more effectively do stuff without directly competing against the generally stronger cavalry options within a roster. Letting Chariots ignore the Speed reduction due to carrying Loot Tokens could be another intriguing design idea to explore. I’m obviously still skipping down the design trap path here, but if they aren’t removed from the game, there are still big and small ways to tweak them into more relevance I think.
Then, it took me longer to write these up than I was expecting, but I also have two more games to report on:
Battle 133 was against Abyssal Dwarfs in Pillage, for a league game.
Being a league game, I brought some experimental silliness, including Chariot Regiments and flying Wizards with Wind Blast. I really like the Abyssal Dwarf list, but was a rough match-up for me and my silliness. Things worked out though, and the fliers and the humans were able to play the positional game for the win.
Battle 134 was against Halflings in Control, for a masters practice game.
I brought a Kingdoms of Men list with some proxied flying Beast Cavalry, since I don’t have plans to hobby the unit up myself right now, and it was a style Rob wanted to practice against. I wasn’t confident with pure proxied aggression, so I brought my Crossbowmen and triple Ballistae along as well, trying to shoot things early and constrict the halflings with a slightly longer charge range.
Alpha strike is not a strong style for me yet, but I am definitely learning more and more, and I was pleased with how I played this game overall. Rather than just moving fast and charging first, it’s important to be charging the right things at the right time. I was very patient here and was doing a good job of leading with the Pikes. A few misplays due to an unfamiliar unit being the focal point of the list, but I’m happy overall.