#Slow Grow 2026: Findol's Nightmare Elves (Twilight Kin & Nightstalkers)

Time to start a new army for 4th! I’ve gone back and forth a bit but I’m pretty sold on Twilight Kin for this coming Edition. The concept was pretty solid before as I had a list that I really liked that felt well supported and was full of models that I was excited to build and paint. That notion has taken a significant hit coming into 4th as I don’t yet know how I’m going to fit in all of the stuff I like while now paying the Corsair Tax.

Let’s get started with a WIP Impaler!

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Looking good

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Twilight Kin players are all in the same boat - ahem - skiff.

Looking good so far.

Remember, 12 Impalers will probably be more than enough, even with full model count. :sob:

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Or, bizarrely weavers! Which just shows how much shooting has been hit if they’re going from irregular to core - even we don’t really know what their rules are yet!

Yeah it’s a bit challenging now to fit 2 regiments of Impalers.


Got a significant part of the list built now. Debating on whether to convert some of the Void Walkers into Fleet Wardens with some polearm bits.

Still to build the Terror, Mind Screech, and pick up some phantoms for the 2k list.

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Having the models myself I have to admit I can’t tell the weapons apart.

They are just thin, curved or curled metal things.

And I would assume not only most opponents have the same problem, but even more Twilight Kin players.

I wouldn’t swap weapons, I would assemble the models like I want, regroup them like I want and tell my opponents if it’s unit A or B.

They will ask you anyways…

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There are a bunch of longer weapons in the corsair kit, so you could just separate those out.

I used a bunch of spear arms from shieldwolf valkyries - and then the models themselves as elf vibe phantoms.

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The altar is probably too thick at the moment but I’m fairly happy with the mockup of my first Impaler regiment. The second one will mirror this one so that they form a big semicircular dais with standing stone pickup handles.

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Void Walker #1 done I think. Not sure what colour to do the weapons so they’re black and silver for now.

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I like that transition from pink to orange.

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Thanks Rob. Pretty excited about trying a new colour scheme challenge. I’ve been doing a bunch of research to find a nice transition colour from the purple to the orange so it doesn’t become a muddy mess. Definitely outside my usually Sylvan Kin browns and greens.

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I think the progression that you have there really works - I see orange → rose → plum → pink. It’s quite nice. I’d say you have a keeper there!

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Impaler time! I’ve been trying to simulate some airbrush work by letting drybrushing hit the large volumes of the minis. The armour ended up being a bit over highlighted so I went back in and glazed in a bunch of diluted gryphhound orange to get the vibrancy of the orange midtone back. Still need to come in and deepen those shadows With some spot brown wash.

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looking absolutely ace!

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Basing day today! And no I haven’t finished a single model that I was working on before.

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Pretty excited about my new Mind Screech.

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Batch of base coating tonight. Really prefer the satisfaction of sticking to one Mini at a time but I got lots done!

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Threw a bunch of stuff on bases for a games night this Friday.

Excited for my first outing as a Twilight Kin player.

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Second game of 4th edition in the books now.

Had a great time at the club with a friend of mine who is an avid Elf player. He was testing out Adam Ballard’s Lone Wolf winning list (2300 and without the Lone Wolf tournament characters) which leans heavily into shooting with 2 hordes of archers and a Blizzard Mage (who are real nasty it turns out).

His list was roughly

Standard Bearer

Mage with Blizzard

Mage with Alchemist Curse, horse, and Inspiring

2 Archer hordes

Palace guard horde

Stormwind Cav regiment

3 Drakon troops

2 Critter troops

2 Gladestalker troops

Palace Guard troop

My list:

Impaler on Nightmare

Crone w/ Weakness

Crone w/ Weakness and Bane Chant

4 Regiments of Void Walkers

2 Regiments of Impalers

1 Phantom troop

1 Skiff regiment

1 Soul Flayer troop

Terror

Mind Screech

We played Loot and he won the roll to go 1st.

I deployed quite heavily into my right corner, hoping to leverage the impassable Tower to protect the flanks of my Impalers and Terror.

Turn 1 saw some initial closing of units and he focused his shooting onto my vulnerable def 4 Void Walkers while not suffering from Weakness yet. Some cover helped but 2 regiments were wounded heavily. Blizzard Mages are no joke as he ended up putting 11 wounds onto a Void Walker regiment over 2 turns.

Turn 2

We jockeyed for position around the tower, neither of us wanting to give the others’ infantry hammer (Impalers/Palace Guard) the first charge. His palace guard horde picked up the token. I charged and killed his palace guard troop with my Impalers and Void Walkers

He poured more shots into my center and far right Void Walkers, wavering them both.

In the middle, his gladestalker troop moved in and were subsequently charged and killed by my Impalers. They turned to face one archer horde as the phantoms had moved in to cover their flank from a charge by the other archer horde, picking up the token in the process.

The fast battlegroups on my far left were mostly standing off except his Stormwind popped their J-boots to dive into a spot to my center flank, out of my charge arcs! I turned my Void Walkers to face and shoved them in, ensuring that he would have a hindered front charge and Ensnare to deal with.

Turn 3

On my left, his Drakons pushed in to pressure my Soul Flayers and the Critters picked up the token.

My Soul Flayers had the Stormwind in their arc so they combo charged them with the Void Walkers, taking out the cav.

In the center, his archer horde flank charged the Phantoms but failed to kill them! The Void Walkers in the center who had moved over to support the left flank were wavered again:(.

His palace guard horde, dropped the token and it was picked up by the Gladestalker troop.

As our units were oddly placed together, he charged the front of my Impaler regiment, doing 11 wounds!!

On my turn 3, the Impalers were in the Palace Guard’s flank and with Bane chant (though hindered by the forest) put nearly enough wounds on the Palace Guard to take them out but they held steady. Bad news for the very wounded Impalers.

Turn 4

By this time, Russ was hightailing it away from my units with all 3 tokens. His experience with nimble, fast units showed here as well as he would turn and hop his forces into inconvenient spots for me to deal with, either in the way or out of charge arcs.

Over the next 3 turns (it did go to 7). His remaining units harried my pursuing forces and lost most of them to the rearguard action that they saw. Blizzard did quite a bit of work here, slowing my Skiffs to Spd 6. I managed to catch a fleeing unit and pick up one token but his last few units finished turn 7 well out of range of mine.

2-1 Elves!

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