Second game of 4th edition in the books now.
Had a great time at the club with a friend of mine who is an avid Elf player. He was testing out Adam Ballard’s Lone Wolf winning list (2300 and without the Lone Wolf tournament characters) which leans heavily into shooting with 2 hordes of archers and a Blizzard Mage (who are real nasty it turns out).
His list was roughly
Standard Bearer
Mage with Blizzard
Mage with Alchemist Curse, horse, and Inspiring
2 Archer hordes
Palace guard horde
Stormwind Cav regiment
3 Drakon troops
2 Critter troops
2 Gladestalker troops
Palace Guard troop
My list:
Impaler on Nightmare
Crone w/ Weakness
Crone w/ Weakness and Bane Chant
4 Regiments of Void Walkers
2 Regiments of Impalers
1 Phantom troop
1 Skiff regiment
1 Soul Flayer troop
Terror
Mind Screech
We played Loot and he won the roll to go 1st.
I deployed quite heavily into my right corner, hoping to leverage the impassable Tower to protect the flanks of my Impalers and Terror.
Turn 1 saw some initial closing of units and he focused his shooting onto my vulnerable def 4 Void Walkers while not suffering from Weakness yet. Some cover helped but 2 regiments were wounded heavily. Blizzard Mages are no joke as he ended up putting 11 wounds onto a Void Walker regiment over 2 turns.
Turn 2
We jockeyed for position around the tower, neither of us wanting to give the others’ infantry hammer (Impalers/Palace Guard) the first charge. His palace guard horde picked up the token. I charged and killed his palace guard troop with my Impalers and Void Walkers
He poured more shots into my center and far right Void Walkers, wavering them both.
In the middle, his gladestalker troop moved in and were subsequently charged and killed by my Impalers. They turned to face one archer horde as the phantoms had moved in to cover their flank from a charge by the other archer horde, picking up the token in the process.
The fast battlegroups on my far left were mostly standing off except his Stormwind popped their J-boots to dive into a spot to my center flank, out of my charge arcs! I turned my Void Walkers to face and shoved them in, ensuring that he would have a hindered front charge and Ensnare to deal with.
Turn 3
On my left, his Drakons pushed in to pressure my Soul Flayers and the Critters picked up the token.
My Soul Flayers had the Stormwind in their arc so they combo charged them with the Void Walkers, taking out the cav.
In the center, his archer horde flank charged the Phantoms but failed to kill them! The Void Walkers in the center who had moved over to support the left flank were wavered again:(.
His palace guard horde, dropped the token and it was picked up by the Gladestalker troop.
As our units were oddly placed together, he charged the front of my Impaler regiment, doing 11 wounds!!
On my turn 3, the Impalers were in the Palace Guard’s flank and with Bane chant (though hindered by the forest) put nearly enough wounds on the Palace Guard to take them out but they held steady. Bad news for the very wounded Impalers.
Turn 4
By this time, Russ was hightailing it away from my units with all 3 tokens. His experience with nimble, fast units showed here as well as he would turn and hop his forces into inconvenient spots for me to deal with, either in the way or out of charge arcs.
Over the next 3 turns (it did go to 7). His remaining units harried my pursuing forces and lost most of them to the rearguard action that they saw. Blizzard did quite a bit of work here, slowing my Skiffs to Spd 6. I managed to catch a fleeing unit and pick up one token but his last few units finished turn 7 well out of range of mine.
2-1 Elves!