The Herd: general discussion

If you take the druid mounted you get it anywhere where needed. Though, even the unmounted druid can easily support the scouting units as it is enough to have him 12" behind them.

And yes, the Blessing of the Gods provides Elite even for the spells. Anyway, it is still odd to use so expensive unit as the tree herder to cast spells or boost it in this department.

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With the Druids, how do you normally kit them out?

In my current Herd list at 2000-2250 points I take just one, preferably mounted, with Heal(2), Bane Chant(2) and Conjurer’s staff. For other heroes the army includes 2 tree herders and Moonfang. The army itself is compoded of forest shamblers, 2-3 lycan hordes and harpies as a chaff.

Hi guys,

So I’m finally getting an army together. I am basically new to kow but watched so many reports (thanks death by dragons,Andy 2d6 , visibly Riley and master crafted!!) So I don’t feel so out of my depth lol.

I’ve decided on the herd, and going by units I want to model and use really,but wanted some opinions on my list. I am really not sure on items would benefit what the most but I think that will come. Another thing I am concerned about is speed, though I am thinking with pathfinder and wild charges I can minimise some of this negative. I can get speed with lycans but I’m not sure I want those straight away. Eventually I’ll have options but wanted to get a target in mind for my hobby budget/ work queue :slight_smile:

So the list as is, more than happy to alter but as I say,it’s.mostly stuff I want to use,

Horde of tribal spears

Regiment of longhorn’s

Regiment of trappers

Beast of nature with breath and extra attack

Beast of nature with breath and extra attack

Horde of guardian brutes

Horde of guardian brutes

Horde of earth elementals

Greater earth elementals

Glade walker druid with tome of darkness

Not really of the chaff I see people liking so maybe harpies or panthers?

What are the collective herds thoughts:)

Thanks

Edit: just realised the severe lack of inspiring!

Was wondering at what point level your going to play.

I would seriously consider using more heroes and the harpies, panthers are

quite good.

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Sorry, was vague huh. Aiming for the sweet 2k spot.

I think you are right,I’ll definitely need some more inspiring in there.

At 2k I’m running 2 guardian brute hordes, lykan horde, regt of longhorns and spirit walkers.

2 harpy troops, 2 gur panther troops, beast of nature with xtra att and wings.

Gladewalker druid, and 2 other druids.

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How do you find the guardian brutes?

I was tempted by troops of warriors for chaff as they aren’t slow with pathfinder and could get off a thunderous charge, plus they’re a little tougher.

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Other than taking them because they look cool or already owning the models, I don’t think I’d take a troop of panthers. The troop is overshadowed by the harpies . At least a regiment of panthers would bring something different - higher Nv, US 3, more attacks. Admittedly at a cost.

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To me the rule of cool trump’s all. If it fits the theme, then I’d use panthers over harpies. But let’s be honest,I am a casual gamer and unfortunately not a tournament player due to family commitments!

I love the Brutes. I give one the brew of strength. the other brew of sharpness.

well worth the points. With 30 attacks to the front they literally are the bull

in the china shop.

The harpies with fly take the flanks with speed and nimble that warriors don’t have,

same as the panthers.

Hope this helps.

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I based my stands at the same time so I can make them a

regt as I can with 2 trapper troops.

I also own a full spirit walker horde, 2 Greater earth elementals

a horde of chariots, moonfang (who is really cool) and assorted heroes.

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Are these ‘beastmen’ chariots or something else?

I was thinking of making a couple of large units of minotaur chariots (pretty much minotaurs, chariots and stampede minis on massive trays). Then probably give them both of the speed artefacts.

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As we were discussing them, a thread on the panthers from a few months back: Basilea, Sylvan Kin, The Herd: Gur Panthers, what are your thoughts?

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yes they are

Some advise with my 2000 pts army list?

The idea is a very fast army, with the Lycans / Beast flanking, the Forest Shamblers scouting where they are needed to cover the chariots advance and some chaff to support here and there. The druids are there to make sure Def 5 units survive long enough and to provide minimal Surge support if needed.

Army: The Herd
Points: 2000
Unit Count: 11
Unit Strength: 18

270, Lycan Horde
– Chalice of Wrath

270, Lycan Horde
– Dwarven Ale

200, Forest Shambler Horde

120, Forest Shambler Regiment

285, Minotaur Chariot Horde
– Brew of Haste

220, Beast of Nature
– 7 Attacks
– Noxious Mist
– Wings

210, Moonfang

90, Harpy Troop

85, Wild Gur Panther Troop

120, Druid
– Conjurer’s Staff
– Forest Steed
– Bane Chant (2)

130, Druid
– Shroud of the Saint
– Forest Steed
– Surge (4)

Also considering removing Shamblers and some artifacts to add Earth Elementals and more Surge instead, but I’m worried about leaving them behind despite aditional Surge invest.

Here’s a pass from me that grinds down some upgrades to add Earth Elementals and more surge while also keeping the Shamblers for support work:

Army: The Herd
Points: 2000
Unit Count: 12
Unit Strength: 20

255, Lycan Horde
255, Lycan Horde
220, Earth Elemental Horde
265, Minotaur Chariot Horde
120, Forest Shambler Regiment
120, Forest Shambler Regiment
90, Harpy Troop
90, Harpy Troop
205, Beast of Nature
– Wings
– 7 Attacks
210, Moonfang
95, Druid
– Bane Chant (2)
– Surge (4)
75, Druid
– Surge (4)

There are some costs (the list is slightly slower overall and a little more vulnerable to wavering) however I think the upsides are worth it, including board presence and unit focus.

Nice points, not sure if the druids are going to be where needed with no horse and I don’t have so many harpies (but I have a lot of wolves :slight_smile: ) but I think I can take some ideas, maybe I reduce the chariots to Regiment size so I have some extra points for upgrades.

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As I’ve picked up some new figures, I could now field this list:

I’d probably use three battle groups - one tree with the Tree Herder and two beast around the Moonfang and the Lycan Alpha.

What do you think?

Hi all.

Thought I’d share the 2,300 point army I’m building towards. Sorry I can’t use the Easy Army builder, have to use Good Army Lists which is a bit more barebones.

Mongolian Horde of Blue Sky and Yellow Earth
The idea behind the army being that an ambitious young Chief/Warlord is trying to unite 2 different tribes. The Blue Sky Tribe (Eagle themed) and the Yellow Earth Tribe (Wolf Themed)
The Herd army list, with its core centaur cavalry, Lycans and Gur Panther’s as Wolves, Customizable Beast of Nature and Harpies as Hunting Eagle Packs seems to be the best list to make this.

Army: The Herd
Points: 2300
Unit Count: 17
Unit Strength: 24

Yellow Earth Tribe
160, Centaur Bray Strider Regiment
120, Tribal Warrior Regiment
165, Centaur Bray Hunter Regiment
155, Lycan Regiment (Warriors who have the blessing of the wolf)
180, Beast of Nature (This is a Mongolian Death Worm, so close to finishing but need to resculpt the mouth.)
Noxious Mist
7 Attacks
85, Wild Gur Panther Troop (A few pet wolves)
170, Gladewalker Druid (Yellow Earth Shaman - Focused on Healing and Regeneration)
Shroud of the Saint
Forest Steed
Fireball (8)

Blue Sky Tribe
160, Centaur Bray Strider Regiment
135, Tribal Spear Regiment
165, Centaur Bray Hunter Regiment
190, Beast of Nature (Giant Eagle, enough said)
Wings
90, Tribal Trapper Troop
90, Harpy Troop (A flock of regular sized hunting eagles)
90, Harpy Troop
130, Druid (Blue Sky Druid, focused on calling lightning from clear skies)
Boomstick
Forest Steed
Lightning Bolt (2)
80, Tribal Tracker

135, Centaur Chief (The guy trying to unite the tribes and increase pillaging opportunities)
Blade of Slashing
Saber-Toothed Hunting Cat
Shortbow

In the painting and modeling side each tribe obviously has its spot color. Helping give a semi unified color scheme. The Centaur Chief will be the only one with a unified blue and yellow scheme at the moment.

I won’t be changing the list bar possibly spells and magic items. Most of the points are sunk into the units and the theme.
Strengths = Lots of units, lots of different tools, lots of pathfinder
Weaknesses = No big units to be anvils or hit super hard, low crushing strength,

I am very much of the opinion that in Kings of War the main factor is recognising the limitations of your army and learning how to use it right. I can see some match ups going poorly, but I think, with time, this will be a pretty cool army to use on the table.

Thanks for reading! Hopefully I’ll get more making and painting progress up soon!

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