The Dambusters are very weird. Pretty decent melee package, very dangerous on a flank, but expensive. The Enthral… Have we seen the full text for Enthal? Is it just a pull, or does it disorder like the Siren’s ability? If it does, then they’ll be really really useful for harassing ranged units and things with Thunderous, but if not… it will be a struggle to get good value out of it.
Very excited for Gigas. Compared to 2E with the formation, a horde is 5 points more expensive, trades elite for vicious, gains a point of defense, and trades 1 crushing for nimble. Oh, and gets a fairly considerably larger base. Nimble is the big standout, and aside from being VERY cute (it’s definitely them crab-scuttling sideways) is going to be so helpful - corkscrews will be somewhat limited with Ht 2, but even just the ability to pivot during a march is incredible. It will make them better at getting into a blocking position, better at controlling the board, and better at claiming objectives late game. Incredible.
I’m not as disappointed as Boss_Salvage about the changes to Heartpiercers, but they definitely lost some of their more interesting stuff. Now a pure (mobile) shooting platform, they won’t be able to completely roadblock rough terrain the same way, and will have to be properly afraid of being charged. Still, it’s pretty cheap shooting, and I’ll definitely play around with both unit sizes.
On the subject of shooting, I do basically like what they’ve done with the Leviathan’s Bane. It still deals 2 hits on average, but 4+ smooths out the damage which I always prefer, and it loses one largely inconsequential point of piercing. With the price going up 10 points, we’re definitely paying for the Harpoon ability, and its value will depend a lot on the actual wording of Enthral - averaging 1", it’s far from a reliable disruption tool, and you’ll have no ability to control which arc you’re pull them in. I’m interested to see how they perform.
Aquamage looks neat, good/normal surge caster BUT ALSO very interesting Rising Tides ability. I’ll definitely be trying that one out.
Riverguard are an interesting proposition. I haven’t played them at all in 2E, but going up to spd 7 makes them a lot more attractive. Def 4 with ensnare is fairly sturdy, and if they can get into a flank or rear they’re pretty scary! Interesting skirmisher, hard to appraise.
Now to speculate, I expect Knuckers will get taken down a rung or two. They’re such an efficient package right now, you’re crazy not to take 3. Very interested to see the Kraken’s statline, I figure they might beef it up a bit to match the lovely new model. Lastly, I wonder what they’ll do with the Envoy! It’s such a flexible inspiring caster right now, will they try to narrow its role a bit? Excited to find out!