Trident Realms in 4th

I pulled the transcript of the MUP TR coverage today and filled in as many points changes as they mention or infer:

Unit Name Unit Size Pts Role
Tidal Swarm Troop 60 AUX
Naiad Ensnarers Troop 85 AUX
Regiment 115 COR
Horde 210 COR
Riverguard Troop 125 AUX
Regiment 155 COR
Placoderms Troop 115 AUX
Regiment 155 COR
razorswords
Depth Horrors Troop 110 AUX
Regiment 185 COR
Naiad Heartpiercers Troop 115 SPE*
Regiment 145 SPE*
Thuul Troop 120 SPE
Regiment 155 SPE
Water Elementals Troop 130 SPE
Regiment 205 SPE
Gigas Troop 140 SPE
Regiment 200 SPE
Oceanborne Naiad Wyrmriders Troop 150 SPE
Regiment 215 SPE
Riverguard Dambusters Troop 150 SPE
Regiment 225 SPE
Treeleaper Dambusters Troop 185 SUP
Leviathan’s Bane [2] 1 95 SUP
Greater Water Elemental 1 225 SUP
Knucker 1 225 SUP
Riverguard Arbalest [2] 1 100 SUP
Coral Giant 1 195 SUP
Kraken 1 235 SUP
Naiad Envoy [2] 1 105 CHA
Placoderm Tide Warden [2] 1 145 CHA
Riverguard Sentinel [2] 1 150 CHA
Thuul Aquamage [2] 1 95 CHA
heal 3, lb 3, surge 8; lib
Siren [2] 1 155 CHA
enthrall 7 x2; lib
Riverguard Dambuster Sentinel [2] 1 165 CHA
Axel Tricklebrook [U] 1 185 CHA
Naiad Centurion 1 195 WAR*
Naiad Wyrmrider Centurion 1 230 WAR
Depth Horror Eternal 1 170 WAR
Riverguard Pond Warden 1 195 WAR
Eckter [U] 1 210 WAR
wind blast 8
Trident King [U] 1 315 WAR

Points I’m not sure of in italics. I’m still shocked at how expensive heroes are, as much as I intend to make envoys still do something :melting_face:

EDIT: I am just realizing that the army has no access to bane chant. That’s kind of rad from a balance perspective, and certainly puts more emphasis on order use (give vicious, for example).

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