Trident Realms in 4th

The transcript seems to misunderstand the points cost of Knuckers. At minute 53 MUP says 175 Points (if you listen carefully). That is still an up in cost, but not as much.

I guess instead of +75? They talk about how expensive it is now and how the new points limit how many you’d take, which IMO +25 points is not particularly prohibitive for such a fast, nimble, hard hitting tool in a game that is removing those. But you could be right. I’ll leave it for now, with books arriving next week-ish :crossed_fingers:

MUP were scheming double kraken + double knucker, which is real expensive but a pretty great set of flank hammers and face anvils.

FWIW, knuckers always felt very undercosted to me in 3E (and a bit of a crutch IMO). I get that “they died to shooting” but I don’t play in a shooting heavy meta, so they basically got to do whatever they wanted. Which was usually melt my clock :melting_face:

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At 175pts double Knucker might be back on.

Going to use my Hydra as a Kraken for the time being - stat line seems a good fit for the model.

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The companion has Depth Horror troops as core, not Aux. Other large infantry troops are a mix. Are DH troops as core correct?

Don’t have the book, but this was from Mantic’s preview blog.

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Being Monstrous Infantry is more a disadvantage compared to other units, so I can well imagine this is for a reason.

And maybe better sales play a part too.

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With the exception of the TK Impalers, the Monstrous Infantry that mantic actually have models for are all big buggers which would struggle to fit on 40s

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Double knucker, double kraken looking only possible in games larger than 2000pts. A character, 8 core naiads and the monsters is around the 2k mark. You can just about do it with a cheap character but the rest of the list suffers too much.

Pretty snappy hot take on the army list. Already a bit outdated.

High def/heal list inspired by the most recent Counter Charge podcast. I wouldn’t buy/build/paint this.

The command orders can throw in more heal. Aqua-venom would also be pretty good on the Placoderm defenders.

Also a “Legacy”base-tastic list!

Can anyone sell me on Thuul? What’s a good role for them?

Team them with an aquamage with banner of command and barkskin! 20 attacks on 3+ with measured force command (3 dice needing a 5+ is decent odds) hurts, while barkskin (which you can use in addition to the command), ensnare and stealthy stops a lot of damage coming their way.

Great against high cs, low volume beasts and units (remember lots of LI dropped to 16 attacks). Nr 17+ (rally off centurion if you want and/or like core shooting) is decent, while TR aren’t short of healing for attacks that do get through.

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That does get the most out of them, and their Me 3+ & Att 20. It’s a lot of points in support though, as much as the unit again.

I don’t think their Wild Charge stacks with the Depth Horror Eternal’s aura which is a shame.

Yeah, the WC won’t stack.

Support heroes aren’t simply there for a single unit, so their effective cost is spread across the other unit (ideally oceanborn or sea monster to get the best out of the commands).

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I’m assuming Thuuls are not out in plastic anytime soon, or we would have seen them by now. They seem expensive in £s compared to the core units.

Discontinued on the website??

Were metal - and mantic are stopping that material. They are in the vault

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No, Resin.

Mine are very old but Resin.

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