Trident Realms in 4th

I like the look of the TR monsters - so going to build out the list from there I think. Now leaning towards double kraken, coral giant and a knucker (though I do have a greater water elemental mini already).

Probably looking at two battalions, to access the second warlord. One will likely be the depth horror eternal. Might have to go light on special slots to get it all in.

Will be good to get the list proper and flesh it out.

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They feel so expensive and the new calculator really punishes units for SPD + Effective Damage (SPD9 + me3 + TC3). How effectively can unit X deliver itself? Can’t remember if they’ve kept stealthy/ensnare/ but all of those sure add up quick.

Really hard to say how they will be going into 4th. Playing against them in 3.5 they felt incredibly strong. Always able to nimble through things and very hard to remove with my Sylvan Kin (lots of bows and me4 makes knuckers very happy). 18” nimble charge was always way more dangerous than I had planned for.

Keeping nimble when most others have lost it is pretty nice. New nerve of 15 is pretty great as they aren’t in danger of being wavered/popped randomly. If they have Feint they’ll be incredible. If not they are likely to get ground down quickly while being trapped in sticky combats.

The transcript seems to misunderstand the points cost of Knuckers. At minute 53 MUP says 175 Points (if you listen carefully). That is still an up in cost, but not as much.

I guess instead of +75? They talk about how expensive it is now and how the new points limit how many you’d take, which IMO +25 points is not particularly prohibitive for such a fast, nimble, hard hitting tool in a game that is removing those. But you could be right. I’ll leave it for now, with books arriving next week-ish :crossed_fingers:

At 225pts, I’d rather take something beefier than a knucker and just hit them in the front.

MUP were scheming double kraken + double knucker, which is real expensive but a pretty great set of flank hammers and face anvils.

FWIW, knuckers always felt very undercosted to me in 3E (and a bit of a crutch IMO). I get that “they died to shooting” but I don’t play in a shooting heavy meta, so they basically got to do whatever they wanted. Which was usually melt my clock :melting_face:

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