I changed some of the colors since I took that picture. I went to a more “shark” coloring on the Kraken fish. Yeah, thats why I got those. They were a bit pricy ordering them from Russia, but I like them.
I stuck with the “fishmen” theme. I added the monster octopus because I felt it really fit the pathfinder rock crawler look I wanted. I actually was thinking I was going to use actual Thuul models. I still can if I decide to make more in the future. I have so many projects, this kind of got built and left because I didnt get the feeling I was looking for.
I really like the orange/Black more than the Purple I think for this army, so I might go with the warmer colors to get a more tropical waters look. That may compel me to finish it.
Drain Life list.
I’ve been thinking Trident could pull off a Drain life list. And using a bunch of fast stuff on the flank. Army bounces off the front line, exposed flanks. There are no flyers, so it would require something really quick and nimble to get around to the flanks and have the distance to make a charge. Flying units can usually pull this off easy. Basically uses Gigas on the front line with King Crab formation. This is another out side of the box list I’ve been thinking of based on how Basilea plays with Iron resolve and drain life front line infantry lists.
Front line is De 6 Spd 5 Gigas with Elite. the idea is to deploy them neear an impassable terrain piece to protect their flank. Hopefully that one will be on one of the sides of the table because you dont want this army on the center. Support the gigas with Regen from the water elementals and force them to choose what they want to try and break. -/18 with Banner of the griffin. And if the bounce off, you have the advange with regen, and 18 drain life. If they go after the drain life, let them. You have the Thuul myhthican that will pretty much hurt any character that charges them. The joke is that he doesnt kill the Envoy on the charge. They have 10/12 from BoG, and ensare.
The the hiden ones use the terrain and keep the line till they break. Tidal swarm is on the other side of the gigas, imagine those little dudes getting 60 att on the flank hitting on 5+ than 4+ from hammer of meassured. Im guessing on 12-14 wounds. They will get ignored because of ensare and low points.
That leaves the flankers. Its all about dealing with flyers So you have 2 knuckers, and 2 wyrm riders one with Haste. If he baits you you bait him. or you can take the charge with one and plan your flank on your center line. The knucker can do 12 att on the flank CS1TC1. He will hurt something. both will break something if he goes after the wyrm riders.
Ecker is your dragon nullifier. and with all the drain you wont have an issue keeping stuff alive unless he commits a lot to kill one unit.
I think it would be loads of fun to set up the hammer and anvil.
I put the deployment in there to understand the left side shield. and the flanking power. One of the wyrm riders has 20 spd so it can counter a flyer that tries to get the leverage. Either way you should be able to handle even two hordes of Elohi and a flying character if you add in Ekter to that flank so you have to deploy him more central. Keep in mind this isnt the center of the table. Its just where to put the units.
I think you’ll find the Anvil part wants to be up against one side of the board, so the fast cav stuff will be more central. Deployment will be funny on this one. I think I would do the charachters first. That gets you 3-4 drops to see how close you need to be and where to get objectives. However, you want to keep your characters close to your battle line. The battle line is all chaff. So it doesnt really matter. But the water elementals are pricy, but fun to use with Nimble. I dont have surge in my list but it would be fun take off Nimble and give surge to the Mythican. Will get you those brawling opportunities with things that try to get behind your line.
The character stuff is so funny. Even if he charges one of those characters. Its ok because of the mythican. Odds are he needs something with 7 attacks to kill one of the characters at one time. And then they still have to roll 6 or 7 twice. 10/12 (w/ BoG) 4 wounds? but how do the get 4 wounds on an esnare model wtih Me4+ or 5+ ? I would say 6 att hitting on 4+ would need some luck. After the fight they are all still standing there, and now the mythican charges in with 3+ 5Att CS1.
you can drain the character or just let the character go really because your going to drain and take the damage away. ( shrug )