This is a copy-paste of my reaction elsewhere on this forum; with a few edits:
I started to watch the video slightly sceptical as I feel KoM has been the basline of Kings of War for too long, to be surpassed by most, if not all, lists. The first two unit reveals confirmed my feelings as our infantry remains exactly the same as it was in 2nd edition, while in most other armies infantry either got cheaper or better.
Then I realised it was never our infantry that was a problem. (see my analysis on 2nd edition KoM infantry here ) . Our infantry was always in a good spot; it was other parts of our army that needed some love.
And love they got. 115 points for pistolier mounted scouts that also can exploit flanks? Yes, please! I was at first a bit disappointed at the fanatics as they had less attacks than other armies’ counterparts, but then I saw the point cost: 145 points for a melee 3+/cs(1)/15 attack unit, yes please!
The general on winged beast is a unit that you actually want to take now! 7 attacks @ CS 2/TC1 and less than 200 points? I’d take 2 any day of the week now. It’s fly and nimble on a 50x50 base, which is much better than most armies’ titans! Just compare 7 attacks @ melee 3+ to the RKoUGFW (Revenant King on Undead Great Flying Wyrm) which has almost the same offensive power on a 75*75 for 60 points more!
Switch over to league of Rhordia and things even got better. Just ditch the halflings (hate-em) and use alternative light cavalry models for your halfling knights. Mv8, nimble, TC1 cavalry for 150 points? Yes, thanks! Add brew of strength/bane chant and you got a hitter unlike many others.
Pikemen seem realy decent now too. a 13/15 def 4+ with phalanx and ensnare is realy hard to shift as you’ll need an melee 3+ infantry unit with a lot of attacks to reliably remove it in one go. And it’s 150-ish points, no more. I can see a battle line of these guys working really well. The Perry twins will get some more orders from me if things will work out. I think they work great in tandem with a mage with weakness.
The honour guard being affordable these days is a good change. The change from 24 to 18 attacks hurt, but we still get CS(1), melee 3+ with more nerve than a knight regiment at 40-ish points more.
The battle shrine is indeed a must-have. 150 points for lightning (6) and rally (2) is just too good to drop. height 5 too is great as it can hide behind infantry without giving cover for its lightning barrage.
I just hope the League list doesn’t lose all the KoM infantry in favour of halflings.
And this is all not even considering war machines. I wasn’t particulary impressed with dwarven cannon/organ guns, but maybe KoM guns will be more efficient.
I don’t think I agree with you here.
I’d rather have def 3 and 70 points for a troop than def 4 and 80 points. The offensive power remains the same and that’s why I take them. If I wanted def 4; I’d take a guard regiment.