Been busy for a bit, so I have some catching up to do.
All fun to read, thank you!
I took hex (with a periscope) to counter Alchemist’s Curse for my dwarfs.
I also find that casters just take the damage (and even do it myself).
Either the caster figures they can take it, or the unit that’s being targeted or supported is simply more valuable (would you sacrifice a Wiz to cripple a Steel Behemoth?).
I have the shooting to take out damaged casters, but still easier said than done.
It’s not been the solution that I hoped.
The undead didn’t have many large tagets and your giants deployed to take advantage of Rampage, so did 3 rampage charges.
Making the total: 12 charges vs rampage targets and 4 against slayer targets.
Even with favouring charges that use rampage that’s becoming a clear difference.
Herd vs Abyssal Dwarfs:
A tough match up for The Herd.
I think the ensnare and hold things up ability of Softhoof (the whole formation, really) is the main draw.
A blade of slashing might help the 3 attacks count as 4?
The gladestalker druid looks cool, but perhaps an over-investment for only 2 hordes of forest shamblers.
Especially considering that the shamblers’ role isn’t being the star of the show.
If I learnt anything by following The Hallow’s exploits; it’s that The Herd need to hit hard.
Nice to see some undead in action.
I’m edging toward paintning mine, so interested in how they go.
Interesting to see Abyss vs Abyss. They are the army I started KoW with, so I have a soft spot for them.