I am very far behind on writing and posting and sharing here. I’ve gotten 5 games in with Command Dice. I’ll hold off on the majority of my commentary for now, but quickly, if one person has the physical dice, it’s not as big of a barrier to entry as I thought it would be. It’s still too messy and too complicated for the impact it has on the game imo. More testing (and blabbering) to come as I stumble forward and learn more. Up now though are two games from my Undead, playing two very different lists, and trying to explore the army roster more.
Battle 095 was the new Protect and Raze scenario, with Undead MMU (regiments of Skeletons and Soul Reavers) against Def6 Imperial Dwarfs.
- I didn’t even Shamble much, but the movement phase one turn broke my brain, as the Def6 Dwarfs had more units, speedier units, and killier units than me all at once. Rude. I should leading in the first category most of the time; I was just getting out-played a bit.
- Still, MMU looks viable (and fun), as cheap skeletons and zombies looks like a great way to get drops, board presence, and unlocks.
- They didn’t have good luck as the game progressed, but triple Soul Reavers seems viable (and fun) as well. Not so sure about Hann’s, but Chalice for Fury and Ale for Headstrong seems like two good takes for these. My opponent definitely underestimated them to start, which is unlikely to happen again, so we’ll see how they do in the future. Relative to other hammers (Wights), I think these are easier to hide, so a mix of hammer might be a good call in the future.
- Revenant Wyrms continue to impress. Non-shambling, Striding, and a longer charge-range is great, and they continue to play very nicely with Undead ASBs.
- Revenant Cavalry continue to be a nice pick for the extra threat too, and also have the nice interaction with the Undead ASBs. I really like the keyword interactions in the Undead list, and hope to explore that more (Zombies/Necromancer aura; Skeletons ASB aura; even Ghouls and Ghast aura) in future games.
Battle 096 was the new Compass Points, with my data-driven Undead (building off of the army review from Data and Dice blog) against the blog’s author and his jack of all trades Sylvan kin.
- The army analysis only addressed units, so there was still plenty of points to play around with, and I think I did a good job filling in the spaces. I think taking those analytics as a starting point isn’t a bad idea at all. Looking forward to some more army reviews!
- In both games I struggled with positioning and the Undead Skeletons in the mid-game. They are starting each game out ok, and think that’s a viable way to run them. More practice is needed to squeeze a little more juice out of them as the games go on though.
- I’ve been playing around with Celestial Restoration for a while, and this is the first game it’s really popped off. Towering monsters and units are good recipients, but have the main targets being higher defense units really helped out as the Resto could spike and keep good pace with the incoming damage in ways it couldn’t really do with the generally Def4 Herd.
Two great games against two great dudes. I had a blast exploring the Undead some more!
I just broke 100 games, so I’ve got more reports coming soon!